Synopses & Reviews
The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: "Introduction", comprising three chapters that explore and summarize the fundamentals of interactive computation; "Theory" with six chapters, each discussing a specific aspect of interaction; "Applications," five chapters showing how this principle is applied in subdisciplines of computer science; and "New Directions," presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.
Review
From the reviews: "It is interesting that a book on interactive computation is constructed as a large cooperative effort involving 31 contributors; three of them also performed the editing task. ... Each section appears to be self contained--one may read in detail a chapter of personal interest in the middle of the book without having reference other material in the book. Each chapter has an excellent self-contained collection of references. ... Summing Up: Recommended. Upper-division undergraduates through professionals." (J. Beidler, CHOICE, Vol. 44 (9), May, 2007)
Synopsis
The interaction paradigm is a new conceptualization of computational phenomena that emphasizes interaction over algorithms, reflecting the shift in technology from main-frame number-crunching to distributed intelligent networks with graphical user interfaces. The book is arranged in four sections: Introduction, comprising three chapters that explore and summarize the fundamentals of interactive computation; Theory with six chapters, each discussing a specific aspect of interaction; Applications, five chapters showing how this principle is applied in subdisciplines of computer science; and New Directions, presenting four multidisciplinary applications. The book challenges traditional Turing machine-based answers to fundamental questions of problem solving and the scope of computation.
About the Author
Dina Goldin is an adjunct faculty member in the computer science department at Brown University. Her work on models of interactive computation has been published in leading journals. She is the Information Director and member of editorial board of ACM Computing Reviews, and a senior member of the IEEE. She is also co-organizer of a new series of bi-annual workshops on the foundations of interactive computing (FInCo), founded in 2005. Scott Smolka is a professor of computer science at Stony Brook University. His research interests include concurrency theory, model checking, and systems biology, and he has over 100 refereed publications in these areas. He is on the editorial board of Software Tools for Technology, Formal Methods in System Design, and Transactions on Computational Logic. He is also co-founder and president of Reactive Systems, Inc., which makes the Reactis tool suite for the automated testing and validation of embedded control software. Peter Wegner is professor emeritus of computer science at Brown University. During his distinguished career, Peter has written or edited over a dozen books in the areas of programming languages and software engineering, and has held a number of leading editorial positions. He was awarded the Austrian Medal of Honor (Ehrenkreuz) for his scientific contributions, and an ACM Distinguished Service Award for leadership in charting research directions for computer science.
Table of Contents
Part I Introduction: Turing, Computing and Communication (Robin Milner) - Computing and Interaction (Farhad Arbab) - Principles of Interactive Computation (Dina Goldin, Peter Wegner).- Part II Theory: A Theory of System Interaction: Components, Interfaces, and Services (Manfred Broy) - Verification of Open Systems (Orna Kupferman, Moshe Y. Vardi) - A Theory of Interactive Computation (Jan van Leeuwen, Jiri Wiedermann) - Online Algorithms (Susanne Albers) - Interactive Algorithms 2005 (Yuri Gurevich) - Computability Logic: A Formal Theory of Interaction (Giorgi Japardize).- Part III Applications: Human-Computer Interaction (Michel Beaudouin-Lafon) - Modeling Web Interactions and Errors (Shiram Krishnamurthi et.al.) - Composition of Interacting Computations (Farhab Arbab) - From Information-Centric to Experimental Environments (Rahul Singh, Ramesh Jain) - Modeling and Simulation of Large Biological, Information and Socio-Temporal Systems: An Interaction Based Approach (Chris Barrett et.al.).- Part IV New Directions: The Multi-Disciplinary Patterns of Interaction from Sciences to Computer Science (Andrea Omicini et.al.) - Coordination (Peter J. Denning, Thomas W. Malone) - Social Interaction, Knowledge, and Social Software (Eric Pacuit, Rohit Parikh) - Interaction, Computation, and Education (Lynn Andrea Stein).