Synopses & Reviews
The integration of new technologies with traditional storytelling drives the development of an exciting new kind of interactive story form that will involve audiences as active participants. Interactive Storytelling provides a solid foundation in the fundamentals of both classical story and game structure. Author Andrew Glassner, a movie writer and director known for his computer graphics, explains the surprising difficulties in bringing these two activities together. He explains story structure, game structure, merging stories and games, and story environments. He also offers advice to computer game creators and developers on how to infuse their products with stories that users can still enjoy even after they become jaded by the special effects.
"Equally skilled in the languages of programming and storytelling, Andrew Glassner presents a lucid and engaging account of story environments, the interactive worlds where software and psychology meet that are coming soon to a console near you. His strategies for creating compelling games are a must read for designers, programmers and players alike. A faschinating user's guide to the future of gaming and enetertainment." James Geary, Deputy Editor, Time Magazine Europe
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.