Synopses & Reviews
Written for aspiring designers, modelers, animators, texture artist, and those new to 3D graphics, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Using a variety of practical tutorials, you?ll learn everything you need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And you?ll learn how to use Maya to put your new 3D knowledge into practice. To be a successful modeler, texture artists, or animator, you need to know when and why you should use certain tools and techniques. To help you achieve this, each chapter starts with a bit of theory, and the tutorials have frequent interludes that help explain the ?why? behind what you have just done. These ?whys? include some important tips on how to use a tool and explain why you used that particular tool. By using these sections, you?ll be able to move beyond just following a 3D recipe, to being able to create your own masterpieces. And at the end of each chapter there are additional practice exercises to challenge you even further. If you want to learn the fundamentals of 3D graphics and find out how to put them into practice using Maya, this is the book for you!
Written for designers, students, and hobbyists, Introduction to 3D Graphics and Animation Using Maya explores the fundamentals of 3D. Through a variety of practical tutorials, users learn everything they need to know about the techniques and theory behind modeling, rendering, UV editing and layout, texturing, lighting, animation, and character animation. And using Maya, one of todayâ€™s most powerful & popular tools, theyâ€™ll learn how to use the power of this program with their new 3D knowledge. Each chapter includes practical, easy-to-follow tutorials that not only teach how to do a technique, but also explain the "why" behind them. By using this approach, users know why they did a specific technique and how it ties into the overall goals of the project. At the end of each chapter there are also exercises for additional practice.
About the Author
Adam Watkins (San Antonio, TX) is the director of Computer Arts at the University of the Incarnate Word in San Antonio, Texas. He has a BFA in theater set and lighting design, and an MFA in graphic design. His previous books include The Maya 4.5 Handbook, Final Cut Pro 3 and DVD Studio Pro Handbook, and 3D Animation: From Models to Movies.
Table of Contents
PREFACE CHAPTER 1 THE 3D WORKFLOW CHAPTER 2 UNDERSTANDING THE DIGITAL 3D WORLD CHAPTER 3 CARVING OUT MODELING BASICS-- BASIC POLYGONAL MODELING CHAPTER 4 POLYGONAL MODELING AND COMPONENT EDITING CHAPTER 5 BEGINNING NURBS MODELING CHAPTER 6 ADVANCED POLYGONAL MODELING CHAPTER 7 SHADERS, MATERIALS, AND TEXTURES AND BASIC NURBS TEXTURING CHAPTER 8 TEXTURING POLYGONS AND UV MANIPULATION CHAPTER 9 LIGHTING AND RENDERING CHAPTER 10 ORGANIC MODELING CHAPTER 11 ORGANIC TEXTURING AND UV MAPPING CHAPTER 12 CHARACTER RIGGING AND SKINNING CHAPTER 13 ANIMATION AND CHARACTER ANIMATION APPENDIX A CURRICULAR FLOW APPENDIX B PREPARING IMAGE PLANES APPENDIX C UVSNAPSHOTS AND CREATING CUSTOM TEXTURES APPENDIX D OTHER RESOURCES APPENDIX E ABOUT THE CD-ROM INDEX