Synopses & Reviews
With more than 250 million iOS devices sold Apple’s booming mobile platform provides a large and rapidly growing app market for developers, and with the release of the iOS 5 SDK, Apple has provided their richest, most exciting set of development tools yet. In this book, iOS programming expert Richard Warren shows you how to use these powerful tools to begin writing the next generation of iOS apps. Richard provides a complete introduction to iPhone and iPad development, emphasizing the newest technologies and best practices for iOS 5.
After a tour of the inner workings of an iOS project and an invaluable examination of Objective-C, you will hone your app-developing skills by developing a complete, full-featured application. You start by building the app’s user interface. This will cover everything from linking View Controllers in the Storyboard to drawing custom views. Next, you will use iCloud storage and Core data to manage your app’s data model, synchronizing your data across multiple devices. Then you tackle more advanced topics, including Core Animation, Core Motion, Core Location and Core Image. Finally, Richard shows you how to test, polish and prepare your apps for submission to the iTunes App Store.
This book includes:
- Detailed instruction, ample illustrations, and clear examples
- Real-world guidance and advice
- Insight into best practices from an iOS programming expert
- A solid introduction to the Objective-C language and important Cocoa design patterns
- Information on key iOS 5 technologies, including Automatic Reference Counting, Storyboards, iCloud storage, Container View Controllers, Custom Control Appearances, Core Image, and integrated Twitter support.
This project-based book introduces readers to iOS development. Starting with basic concepts of app development, the author introduces readers to Objective-C and then launches into building apps. From building a productivity app to a 2D game, readers will learn about viewer controllers, custom views, motion sensing, multitasking, Grand Central Dispatch, OpenGL ES, and much more as they create the projects in the book. These projects build on each other and create a base of knowledge for the reader. Projects include:
- A simple health checker. You can enter your weight and the exercise start and stop times, and it will create graphs to show your trends.
- Building a simple tilt-to draw program. The cursor starts in the center of the screen, and moves as the user tilts the device, drawing a line behind it.
- Building a simple podcast player, that allows us to subscribe to multiple feeds, download video and audio podcasts, and play them.
- Creating a simple 2D pong game. The game will use a third-party library (cocos2D) as a wrapper around OpenGL ES, and for collision detection.