Synopses & Reviews
The iPhone is the hottest gadget of our generation, and much of its success has been fueled by the App Store, Apple's online marketplace for iPhone applications. Over 1 billion apps have been downloaded in the 9 months the App Store has been open, ranging from the simplest games to the most complex business apps. Everyone has an idea for the next best-selling iPhone app?presumably that's why you?re reading this now. And with the release of the iPad, this demand will just continue to grow.
So how do you build an application for the iPhone and iPad? Don?t you need to spend years learning complicated programming languages? What about Objective-C, Cocoa Touch, and the software development kit (SDK)? The answer is that you don?t need to know any of those things. Anybody can start building simple applications for the iPhone and iPad, and this book will show you how.
This book takes you to getting your first applications up and running using plain English and practical examples. It cuts through the fog of jargon and misinformation that surrounds iPhone and iPad application development, and gives you simple, step-by-step instructions to get you started.Teaches iPhone and iPad application development in language anyone can understand Provides simple, step-by-step examples that make learning easy Offers videos that enable you to follow along with the author?it's like your own private classroom What you?ll learn Get both yourself and your computer set up for iPhone and iPad application development. Start by making small changes to existing applications to build your knowledge and experience before creating your own applications. Follow steps in plain English to build simple apps and get them working immediately. Style your application so that it looks good and users can easily navigate through it. Make use of the iPhone's touch screen and accelerometer. Use shortcuts and cheat sheets to create apps the easy way. Who this book is for
If you have a great idea for an iPhone or iPad app, but have never programmed before, then this book is for you. You don't need to have any previous computer programming skills--as long as you have a desire to learn, and you know which end of the mouse is which, you'll be fine. Table of Contents Before We Get Started Blast-Off What's Next An Introduction to the Code Buttons & Labels with Multiple Graphics Switch View with Multiple Graphics Dragging, Rotating, and Scaling Table Views, Navigation, and Arrays MapKit
What This Book Will Do For You Let me get this straight: you want to learn how to program for the iPhone or the iPad, and you consider yourself to be pretty intelligent but whenever you read computer code or highly technical instructions, your brain seems to shut down. Do your eyes glaze over when reading gnarly instructions? Does a little voice in your head chide you, How about that Your brain shut down six lines ago, but you re still scanning the page pretending you re not as dense as you feel. Great See if you can relate to this you re having an issue with something pretty technical and you decide to Google it and troubleshoot the problem. You open the top hit and somebody else has asked the exact same question You become excited as the page loads, but, alas, it s only a bulletin board (a chat site for all those geeks who yap at one another in unintelligible code). You see your question followed by but it s too late Your brain has already shut down, and you feel the tension and frustration as knots in your belly. Sound familiar? Yes? Then this book s for you My guess is that you re probably standing in a bookstore or in the airport, checking out a magazine stand for something that might excite. Because you re reading this in some such upscale place, you can probably afford an iPhone, a Mac, a car, and plane tickets."
Cutting through the fog of jargon and misinformation that surrounds iPhone application development, Lewis offers simple, step-by-step instructions to get readers building their own apps.
There have been over 1 billion downloads on the App Store so far, and by the end of 2009 there will be 45,000,000 iPhones in use. Clearly, this is not a market purely for a few expert programmers. Thata (TM)s like having millions of hungry people, and only letting a couple hundred Michelin-starred chefs prepare the food for them a whata (TM)s there is nice, but ita (TM)s nowhere near enough. The aim of this book is to open the floodgates and let anybody get cooking.
iPhone is incredibly hot, and everybody wants to get their own apps up on the App Store and start making their millions. This book empowers readers to do just that. It also leads directly on to our iPhone development line for those who want to take things a step further.