Synopses & Reviews
Start building iPhone apps today with this friendly guide!
Whether you're a beginner programmer who wants to build your first app, or a professional developer looking to leverage the marketing power of the iPhone SDK, this book walks you through the basics for building a variety of applications. Plus, you'll get invaluable advice on navigating the App Store so you can make money off of your original creations. This new edition covers all the latest information you need to know to get started developing apps immediately.
- Walks you through the fundamentals of developing a variety of applications for the iPhone
- Covers the latest updates for the iPad universal code and the new iPhone SDK
- Delves into getting your apps in the App Store and selling them
- Shows you how to use Apple's developer tools
- Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back
No matter your level of experience of expertise, iPhone Application Development For Dummies, 3rd Edition enables you to leverage the power of the open iPhone SDK so you can start developing apps today.
Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.
What the book covers: You don't need high-level programming skills to create iPhone apps. "iPhone Application Development For Dummies" "3e" walks you through the fundamentals for building a variety of applications using Apple's developer tools and covers the critical steps for creating applications that get accepted into the App Store.
- Apple's open SDK for the iPhone allows any developer to create iPhone applications
- This guide helps you develop new applications for use on your own iPhone or for release to other iPhone and iPod Touch users
- Covers small and large-scale application development
- Shows how to develop using Apple's developer tools
- Enables both novice and experienced programmers to leverage the marketing power of the open iPhone SDK
- Covers the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back
What's your idea worth?Create and market iOS 4 apps for the iPhone
You've just thought of a way to make the iPhone even more useful, or fun, than it already is. This book can help you create the app for that, test it, get the bugs out, and get it into the App Store. Neal Goldstein walks you through two of his own creations to show you how to plan your app, build the user interface, write the code, and put it all together.
Devise for the device learn to take advantage of the iPhone's unique features and develop apps that make the most of them
The getting-started stuff download and install the SDK, join the Developer Program, and learn to use the tools
Out in the code work with the Xcode Editor, enter and manage data, and use the Debugger
Get it out there find out about the distribution process and how to provision your app for the App Store
Go deeper discover how to work with maps and location services
Visit the companion Web site at www.dummies.com/go/iphoneappdevfd3e to find plenty of code samples you can use in building your apps.
Open the book and find:
What makes a great iPhone app
How to create a compelling user experience
Resources available at the iPhone Dev Center
Ways you can customize Xcode®
How to use enhanced mapping and core location features
Why a pinch-out gesture might be better than a button
Problems to consider when designing an app
Ten tips for happy developing
About the Author
Neal Goldstein is passionate about the possibilities inherent in mobile computing. He was among the earliest developers of Service Oriented Architecture (SOA), currently heads an iPhone startup, and is a sought-after conference speaker. Neal is also the coauthor of iPhone & iPad Game Development For Dummies.
Table of Contents
Part I: Getting Started.
Chapter 1: Creating Killer iPhone Applications.
Chapter 2: Looking Behind the Screen.
Chapter 3: Enlisting in the Developer Corps.
Part II: Using the iPhone Development Tools.
Chapter 4: Getting to Know the SDK.
Chapter 5: Building the User Interface.
Chapter 6: While Your Application Is Running.
Part III: From "Gee, That's a Good Idea," to the App Store.
Chapter 7: Actually Writing Code.
Chapter 8: Entering and Managing Data.
Chapter 9: Saving Data and Creating a Secret Button.
Chapter 10: Using the Debugger.
Chapter 11: Buttoning It Down and Calling Home.
Chapter 12: Death, Taxes, and the iPhone Provisioning.
Part IV: An Industrial-Strength Application.
Chapter 13: Designing Your Application.
Chapter 14: Setting the Table.
Chapter 15: Enhancing the User Experience.
Chapter 16: Creating Controllers and Their Models.
Chapter 17: Finding Your Way.
Chapter 18: Location, Location, Location.
Part V: The Part of Tens.
Chapter 19: Top Ten Apple Sample Applications (With Code!)
Chapter 20: Ten Ways to Be a Happy Developer.