Synopses & Reviews
This new edition employs the Shelly Cashman Series' proven project-oriented approach to learning, presenting difficult Java programming concepts in a straightforward and exciting way! The real-world examples provided keep students interested while reinforcing concepts and empowering student to apply the knowledge acquired. Every chapter has been updated to provide coverage of the Java 2 SDK version 5.0. The Comprehensive version maps to both of the A and the AB, AP examinations.
Part of the highly successful Shelly Cashman Series, this text takes the project-oriented approach to learning introductory Java programming skills. With an emphasis on object-oriented programming concepts and real world examples, this book presents students with presents difficult programming concepts in a straightforward and exciting way!
About the Author
Gary B. Shelly wrote and published his first computer education textbook in 1969. More than twenty million copies of Shelly Cashman Series' textbooks have been sold. Gary and a talented group of contributing authors have produced books on computer programming, computer concepts, and application software that are the leading textbooks in the computer technology market today. Gary has hosted the annual Shelly Cashman Institute, a week-long training event focusing on the latest topics in technology, for the past 34 years. Thomas J. Cashman received his education at California State University, Los Angeles. He established one of the first business data processing programs in the U.S. at Long Beach City College in California, where he taught and served as department head. In 1969, he began collaborating with now best-selling author, Gary Shelly. Joy L. Starks is a Professor of Computer and Information Technology at Indiana University Purdue University Indianapolis. She has written chapters in several of the Shelly Cashman Series Office books and authored the Photoshop, Java Programming, and Microsoft Publisher series of books. As well as speaking engagements, she also hosts the nationally-renowned Tech Camp for Teachers on the IUPUI campus each summer.
Table of Contents
1. Introduction to Java and Program Design 2. Creating a Java Application and Applet 3. Manipulating Data Using Methods 4. Decision Making and Repetition with Reusable Objects Appendices A: Flowcharting, Pseudocode, and the Unified Modeling Language (UML) B: Installing the Java 2 SDK, TextPad, and Tomcat C: Changing Screen Resolution and Setting TextPad Preferences D: Compiling and Running Java Programs Using the Command Prompt Window E: Creating Documentation with Javadoc