Synopses & Reviews
The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools?
This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why.
Jack Nutting 's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He?ll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you?re done, you will be well on your way to becoming a Cocoa master. What you?ll learn How to actually make your own Cocoa applications?this is much more than just a quick introduction to Cocoa Which classes, of the dozens included in Cocoa, are truly central to Cocoa development How to best use MVC architecture concepts in a Cocoa application How the various pieces of the Cocoa frameworks fit with each other and into the MVC architecture Which parts of Cocoa truly enable ?visual programming?, letting you reap the benefits of proven, reusable code libraries that Apple gives you for free How to recognize recurring design patterns used throughout Cocoa, and put them to proper use in your own code How to approach Cocoa from different programming environments How to use the facilities provided in Snow Leopard to create software that distributes itself automatically among all available CPUs, improving the user experience for your users. Who this book is for
Anyone with basic understanding of object-oriented programming who wants to try out Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa touch to include the Mac-specific technologies included with Cocoa. Table of Contents Must Love CocoaHello, WorldLights, Camera... Actions (and Outlets, Too) GUI ComponentsUsing Table ViewsCocoa BindingsCore Data BasicsCore Data RelationshipsSearch and Retrieve Core Data with Criteria Windows and Menus and SheetsDocument-Based ApplicationsExceptions, Signals, Errors, and DebuggingDrawing in CocoaAdvanced Drawing TopicsWorking with FilesConcurrencyFuture Paths
Beware Dave Mark bearing new ideas. You ve probably seen Dave s name on the cover of the Apress Mac and iPhone books. Actually, his name is on the cover of this book. He s the Mac and iPhone series editor, he knows how to get stuff done, and I wish I had half of Dave s energy. And, if you re a friend of Dave s, he ll put you to work. He s put me to work over the years (in addition to my day job). Hey, MarkD, I have this idea for an introductory Objective-C book. Why don t you and Scott Knaster write it? Sounds like fun, and it was. I still chuckle at some of jokes that we targeted to very narrow slices of nerdom. Hey, MarkD, Jeff LaMarche and I have this idea for an iPhone SDK book, want to be technical reviewer for it? Sounds like fun, and it was. Then they did another iPhone book, which I got to review. I discovered that this technical reviewing thing is pretty awesome."
Applea (TM)s Cocoa is required knowledge for anyone who wants to program a Mac or the Apple iPhone. Cocoa is one of the most advanced developer frameworks available, is as much a state of mind as it is a Tool.
Dave Mark is the first author to teach the framework and the philosophy behind the framework. Learn Cocoa for the Mac is a guide for programmers new to Cocoa specifically intended for creating real Mac OS X and iPhone applications, but without suffering the usually painful learning curve.
Cocoa is a rich tool and therea (TM)s much to learn, but Mark is able to encapsulate the learning experience and make it both fun and productive.
Whereas a book such as Hillegas introduces Cocoa to increase reader familiarity with it, this book is the first to show budding Mac developers how to get their hands busy with Cocoa to build their own apps