Synopses & Reviews
The Most Comprehensive Resource Available on Flash MX 2004!
Discover the brilliance of Macromedia Flash MX 2004. Whether it's in showcasing graphics or text, animation or movies, or sound or interactivity, this thorough guide will help you master the amazing features of Flash MX 2004. Macromedia Flash MX 2004: The Complete Reference, Second Edition contains six distinct parts and 31 chapters devoted to delivering information on every aspect of this powerful tool. From graphics and animation, to interactivity, to the ActionScript language, learn to use all aspects of Flash MX 2004--and see for yourself why it is among the most successful and popular Web applications.
- Manage the production process by selecting job-appropriate tools, using layers, and grouping objects
- Dissect, edit, and learn from existing movies
- Import and optimize a wide range of bitmap or vector graphic files
- Speed your movie-making by reusing assets through libraries
- Add sound and multimedia to enhance and enliven your Flash presentations
- Master sophisticated interactive techniques like rich interactive buttons and nested movie clips
- Accomplish all your animation goals with tweening, ActionScripting, and other proven techniques
- Learn important development topics, including producing Flash movies for the Pocket PC
Includes trial version of Flash MX 2004, plus four other valuable tools, on CD
Synopsis
Take advantage of Flashs increased in functionality and flexibility, and discover even greater creativity and brighter, more effective Web content. Get fascinating, thorough coverage of arguably the most exciting Web authoring tool ever created. Enjoy increased coverage of ActionScript, Flashs native programming language. Gain efficiency in using Flash tools. Animate your productions and publish Flash movies.
About the Author
Brian Underdahl is the best-selling author of more than 60 books on all aspects of computing. His critically acclaimed books have received numerous honors, including an Award of Merit from the Northing California Technical Communications Competition.
Table of Contents
Part I: Introduction 1: An Introduction to Flash 2: Whats New in Flash MX 2004? 3: Simple Drawing Techniques 4: Adding Some Easy Animation Part II: Gaining Efficiency 5: Learning About the Tools 6: Using the Timeline 7: Controlling Drawn Objects 8: Creating Symbols 9: Using the Library 10: Importing and Optimizing Graphics 11: Adding and Optimizing Sounds 12: Importing and Using Video Part III: Animating Your Productions 13: Understanding Tweens 14: Adding Interaction 15: Using Masking Techniques 16: Guiding Animations Part IV: Publishing Flash Movies 17: Optimizing Your Movies 18: Creating Flash Movies 19: Creating Flash Movies for the Pocket PC Part V: Learning ActionScript 20: An ActionScript Primer 21: Applying ActionScript 22: Intermediate ActionScript Examples 23: Using the Debugger Part VI: Advanced ActionScript Techniques 24: Understanding ActionScript Versions 25: Making the Most of ActionScript Global Functions 26: Using ActionScript Operators 27: Using Statements in ActionScript 28: Setting Properties 29: Manipulating ActionScript Objects 30: Using ActionScript Components 31: New Language Elements in ActionScript 2