Synopses & Reviews
With the explosion of 3D graphics in movies, television, games, and the web, more and more professionals are looking to enhance their resumes with the important skill set of Maya. "Maya 7 Revealed, Second Edition" offers quality content in clear, simple style that enables those new Maya users to gain the skills they desire. Readers will learn the basics of modeling, animation, and rendering with the latest version of Maya through a unique and proven pedagogy that features step-by-step examples, in-depth explanations, and end-of-chapter elements. All of the new software features are covered as well as a chapter on how to integrate Maya with the Motion Builder package.
Synopsis
Get ready to uncover all that Maya 7 has to offer! Giving you a firm foundation, Maya 7 Revealed allows you to master concepts on both a technical and an artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you?ll develop the confidence you need to create incredible animations using Maya 7.
About the Author
Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.
Table of Contents
1. Learning the Maya Interface 2. Controlling the View Panel and Working with Objects 3. Drawing and Editing Curves 4. Working with NURBS Surfaces 5. Creating and Editing Polygon Objects 6. Working with Subdivision Surfaces 7. Assigning Materials and Textures 8. Adding Pain Effects 9. Using Cameras and Lights 10. Animating with Keyframes 11. Working with Characters 12. Animating with Dynamics 13. Rendering a Scene 14. Using MEL Scripting