Synopses & Reviews
Its the little things that turn a good digital product into a great one. With this practical book, youll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?
Through vivid, real-world examples from todays devices and applications, author Dan Saffer walks you through a microinteractions essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. Youll quickly discover how microinteractions can change a product from one thats tolerated into one thats treasured.
- Explore a microinteractions structure: triggers, rules, feedback, modes, and loops
- Learn the types of triggers that initiate a microinteraction
- Create simple rules that define how your microinteraction can be used
- Help users understand the rules with feedback, using graphics, sounds, and vibrations
- Use modes to let users set preferences or modify a microinteraction
- Extend a microinteractions life with loops, such as “Get data every 30 seconds”
Its the little things that make the difference between a good digital product and a great one. In this insightful book, author Dan Saffer shows you how to design microinteractions: the small details that exist inside and around features. How do you turn on mute? How do you know you have a new email message? How can you change a setting? These moments can change a product from one thats tolerated into one thats treasured.
Learn how to create effective and enjoyable microinteractions by using triggers, rules, loops and modes, and feedback. Through vivid, real-world examples from todays devices and applications, youll understand why microinteractions are essential for bringing personality—and delight—to products.
- Discover a new way of thinking about design: bottom-up rather than top-down
- Understand the history of microinteractions and how they fit into your project
- Dive into triggers: how users and the system itself can initiate a microinteraction
- Learn how to use graphics, sounds, and vibrations to help users understand the microinteractions rules
About the Author
Dan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.
Table of Contents
Praise for Microinteractions; Foreword; Preface; What Is This Book About?; Who Should Read This Book; How This Book Is Organized; Why Write a Book About Microinteractions?; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1: Designing Microinteractions; 1.1 Microinteractions Are Not Features ... But Still Matter; 1.2 The Secret History of Microinteractions; 1.3 The Structure of Microinteractions; 1.4 Microinteractions as a Philosophy; 1.5 Summary; Chapter 2: Triggers; 2.1 Manual Triggers; 2.2 System Triggers; 2.3 Summary; Chapter 3: Rules; 3.1 Designing Rules; 3.2 Limited Options and Smart Defaults; 3.3 Microcopy; 3.4 Algorithms; 3.5 Summary; Chapter 4: Feedback; 4.1 Feedback Illuminates the Rules; 4.2 Feedback as a Personality-Delivery Mechanism; 4.3 Feedback Methods; 4.4 Feedback Rules; 4.5 Summary; Chapter 5: Loops and Modes; 5.1 Modes; 5.2 Loops; 5.3 Summary; Chapter 6: Putting It All Together; 6.1 Example 1: Mobile App; 6.2 Example 2: Online Shared Playlist; 6.3 Example 3: Dishwasher Control Panel; 6.4 Prototyping and Documenting Microinteractions; 6.5 Orchestrating Microinteractions; 6.6 Think Small; Testing Microinteractions; What to Look for During Testing; Using Quantitative Data; A Process for Testing Microinteractions; Colophon;