Synopses & Reviews
Unlock the power of Flash and bring gorgeous animations to life onscreen. It's easy with Flash CS4: The Missing Manual. You'll start creating animations in the first chapter, and will learn to produce effective, well-planned visuals that get your message across. This entertaining new edition includes a complete primer on animation, a guided tour of the program's tools, lots of new illustrations, and more details on working with video. Beginners will learn to use the software in no time, and experienced Flash designers will improve their skills.
Expanded and revised to cover the new version of Flash, every chapter in this book provides step-by-step tutorials to help you:
- Learn to draw objects, animate them, and integrate your own audio and video files
- Add interactivity, use special effects, learn morphing, and much more
- Check your work with the book's online example files and completed animations
- Discover new Flash toolkits and features such as Frameless Animation
- Use every timesaving aspect of Flash CS4, such as Library objects and Symbols
- Learn how to automate your drawings and animations with ActionScript 3.0
With this book, absolutely no programming is necessary to get started with Flash CS4. Flash CS4: The Missing Manual explains in jargon-free English exactly what you need to know to use Flash effectively, while avoiding common pitfalls, right from the start.
The smart way to learn Microsoft Expression Blend 4—one step at a time!
Experience learning made easy—and quickly teach yourself how to design rich user interfaces (UI) for Microsoft Silverlight-based applications using Expression Blend 4. With Step by Step, you set the pace—building and practicing the skills you need, just when you need them!
- Master the Expression Blend 4 core tools and features
- Use SketchFlow to design a UI prototype
- Create reusable skins for Silverlight 4 controls
- Implement interactive elements without writing code
- Add XAML and C# basics to your design skill set
- Design custom UI art with tools in Expression Design 4
Your Step by Step digital content includes:
- All the book’s practice files—ready to download and put to work.
- Fully searchable online edition of this book—with unlimited access on the Web.
Additional information about this title is forthcoming
Teach yourself how to use Microsoft® Expression Blend® 4, the professional tool for designing graphical user interfaces (UI) for Silverlight Web and desktop applications. With STEP BY STEP, you set the pace -- building and practicing the skills you need, just when you need them Learn how to use the tools and features in the Blend IDE Use SketchFlow to design a UI prototype, including interactive elements Create reusable styles -- or skins -- with common Silverlight 4 controls Implement interactive elements without using code Explore the process of designer/developer collaboration with Expression Blend Learn how to use the basics of XAML and C# efficiently Take advantage of the design tools in Expression Design
Your Step by Step digital content includes: Files for building skills and practicing the book's lessons Screencasts to show you exactly how to accomplish tasks Fully searchable eBook
The print version of this book includes free digital content online. To download, please visit O'Reilly's web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to firstname.lastname@example.org.
Teach yourself how to use Microsoft® Expression Blend® 4, the professional tool for designing graphical user interfaces (UI) for Silverlight Web and desktop applications. With STEP BY STEP, you set the pace -- building and practicing the skills you need, just when you need them!
- Learn how to use the tools and features in the Blend IDE
- Use SketchFlow to design a UI prototype, including interactive elements
- Create reusable styles -- or skins -- with common Silverlight 4 controls
- Implement interactive elements without using code
- Explore the process of designer/developer collaboration with Expression Blend
- Learn how to use the basics of XAML and C# efficiently
- Take advantage of the design tools in Expression Design
Your online learning resources include:
- Files for building skills and practicing the book's lessons
- Screencasts to show you exactly how to accomplish tasks
- Fully searchable eBook
About the Author
Elena Kosinska is a UI designer focused on prototyping, design, and development of Silverlight and WPF Applications. She's a Microsoft MCT and MVP in Expression Blend. She writes blog posts and articles for UI designers, speaks at various Microsoft events, and has taught WPF/Silverlight courses.
Chris Leeds has been a Microsoft MVP since before Expression Studio was added to their catalog. Originally, he was a FrontPage MVP who learned what users needed from FrontPage's novice user base, and then provided instruction to help users reach their goals. He has written two books on Microsoft Expression Web for Microsoft Press and is currently working on a third, Microsoft Expression Web 4.0 Step by Step.
Table of Contents
The Missing Credits; About the Author; About the Creative Team; Acknowledgements; The Missing Manual Series; Introduction; Flash CS4 Professional for Everyone; What's New in Flash CS4; Anatomy of an Animation; Flash in a Nutshell; The Very Basics; Macintosh and Windows; About This Book; About the Outline; About ? These ? Arrows; Flash Examples; About MissingManuals.com; Safari® Books Online; Part I: Creating a Flash Animation; Chapter 1: Getting Around Flash; 1.1 Starting Flash; 1.2 A Tour of the Flash Desktop; 1.3 Toolbars; 1.4 Panels; 1.5 The Timeline; 1.6 Using the Workspace Switcher; 1.7 The Flash CS4 Test Drive; 1.8 Opening a Flash File; Chapter 2: Creating Simple Drawings; 2.1 Planning Pays Off; 2.2 Preparing to Draw; 2.3 Creating Original Artwork; 2.4 Copying and Pasting Drawn Objects; 2.5 Adding Color; Chapter 3: Animating Your Drawings; 3.1 Frame-by-Frame Animation; 3.2 Adding Layers to Your Animation; 3.3 Animating Automatically (Tweening); Part II: Advanced Drawing and Animation; Chapter 4: Organizing Frames and Layers; 4.1 Working with Frames; 4.2 Adding Content to Multiple Layers; 4.3 Viewing Layers; 4.4 Working with Layers; 4.5 Organizing Layers; Chapter 5: Advanced Drawing and Coloring; 5.1 Selecting Graphic Elements; 5.2 Manipulating Graphic Elements; 5.3 Adding Text to Your Drawing; 5.4 Spray Painting Symbols; 5.5 Drawing with the Deco Drawing Tool; 5.6 Advanced Color and Fills; 5.7 Creating Custom Colors; 5.8 Specifying Colors for ActionScript; 5.9 Saving Color Swatches; 5.10 Importing a Custom Color Palette; 5.11 Copying Color with the Eyedropper; Chapter 6: Reusable Flash: Symbols and Templates; 6.1 Symbols and Instances; 6.2 Templates; Chapter 7: Advanced Tweens with the Motion Editor; 7.1 Applying Motion Presets; 7.2 Changing the Motion Path; 7.3 Editing a Tween Span; 7.4 A Tour of the Motion Editor; 7.5 Easing Tweens; Chapter 8: Realistic Animation with IK Bones; 8.1 Linking Symbols with Bones; 8.2 Making Shapes Move with Bones; 8.3 Animating an Armature; Chapter 9: Incorporating Non-Flash Media Files; 9.1 Incorporating Graphics; 9.2 Importing Illustrator Graphics Files; 9.3 Importing Photoshop Graphic Files; 9.4 Importing Fireworks Graphics; 9.5 Editing Bitmaps; 9.6 Exporting Graphics from Flash; Chapter 10: Incorporating Sound and Video; 10.1 Incorporating Sound; 10.2 Incorporating Video; 10.3 Importing Video Files; Part III: Adding Interactivity; Chapter 11: Introduction to ActionScript 3; 11.1 Getting to Know ActionScript 3; 11.2 Beginning Your ActionScript Project; 11.3 Object-Oriented Thinking; 11.4 Using Data Types, Variables, and Constants; 11.5 Conditionals and Loops; 11.6 Combining ActionScript's Building Blocks; Chapter 12: Controlling Actions with Events; 12.1 How Events Work; 12.2 Mouse Events; 12.3 Getting Help for Events and Event Listeners; 12.4 Creating a Tabbed Window with Mouse Events; 12.5 Keyboard Events and Text Events; 12.6 Keeping Time with TimerEvent; 12.7 Removing Event Listeners; 12.8 In Case of Other Events; Chapter 13: Organizing Objects with the Display List; 13.1 The Display List: Everything in Its Place; 13.2 Adding Objects to the Display List; 13.3 Managing the Stacking Order; 13.4 Summary of Properties and Methods; Chapter 14: Controlling Animation; 14.1 Slowing Down (or Speeding Up) Animation; 14.2 Timeline Stop and Go; 14.3 Organizing an Animation; 14.4 Looping a Series of Frames; 14.5 Reversing a Series of Frames; Chapter 15: Components for Interactivity; 15.1 Adding Components; 15.2 The Built-in Components; 15.3 Finding Additional Components; Chapter 16: Choosing, Using, and Animating Text; 16.1 About Typefaces and Fonts; 16.2 Choosing and Using Text Containers; 16.3 Applying Advanced Formatting to Text; 16.4 Adding Hyperlinks to Text; 16.5 Animating Text without ActionScript; 16.6 Controlling Text with ActionScript; 16.7 Creating Text Fields with ActionScript; 16.8 Formatting Characters and Paragraphs; 16.9 Formatting with HTML and CSS; 16.10 Choosing the Right Text Formatting System; Chapter 17: Drawing with ActionScript; 17.1 What's the Point?; 17.2 Beginning with the Graphics Class; 17.3 Drawing Lines; 17.4 Drawing Curves; 17.5 Drawing Built-in Shapes; 17.6 Drawing Irregular Shapes; 17.7 Making Drawings Move; 17.8 Shape, Sprite, and MovieClip for Drawings; 17.9 Removing Lines and Shapes; Part IV: Delivering Your Animation to Its Audience; Chapter 18: Testing and Debugging; 18.1 Testing Strategies; 18.2 Testing on the Stage; 18.3 Testing in Flash Player; 18.4 Testing Inside a Web Page;;;;;; 18.5 Testing Download Time; 18.6 The Art of Debugging; 18.7 Using the Debugger; Chapter 19: Publishing and Exporting; 19.1 Optimizing Flash Documents; 19.2 Publishing Your Animations; 19.3 Exporting Flash to Other Formats; Part V: Appendixes; Installation and Help; Flash CS4 Minimum System Requirements; Installing and Activating Flash CS4; Getting Help from Flash; Getting Help from Adobe; Finding Flash Gurus; Flash CS4, Menu by Menu; File; Edit; View; Insert; Modify; Text; Commands; Control; Debug; Window; Help; Colophon;