Synopses & Reviews
Unleash the power of digital motion capture in your 3D projects. Learn how to apply state-of-the-art optical motion capture with application-agnostic techniques that require very little math. You learn the vital elements to building a production pipeline that can be used with any combination of hardware and software technologies. MoCap for Artists is an accessible guide for designers that want to implement a professional mocap pipeline with ease and efficiency.
Techniques covered include:
* Planning and preproduction of a motion capture project
* Designing a pipeline and cleaning editing the data
* Decomposing and composing motions
* Hand, facial, and puppetry capture
* Essential math for motion capture artists
The companion CD-Rom includes sample video files in .avi, .mov, .asf, Maya, and MotionBuilder formats that demonstrate first-hand experience with some of the core processes.
"From the history of the technology to practical examples of how to plan for and work directly with the data, this book is an excellent resource for anyone who wants to know more about Motion Capture."
-- Demian Gordon, Chairman, Motion Capture Society; Motion Capture Supervisor, Sony Pictures, Imageworks
"'Mocap For Artists' clearly explains the motion editing concepts and techniques one needs when working with motion capture. It is a great resource for animators looking to enter the emerging MoCap marketplace. I look forward to having it in my library."
-- Bill Lorton, Senior Software Engineer, Giant Studios
"MoCap for Artists provides a comprehensive motion capture foundation for 3D artists at any level of experience. It's well organized, interesting, and articulate, making it ideal for both the classroom and independent study. In fact, I'm making it required reading for our technical directors!"
-- Michael McCormick, Co-Founder / Director, Pendulum
"MoCap for Artists combines the technical and practical approaches to motion capture into a form fit to serve as a foundation for understanding the craft. From the historical beginnings to solving specific problems in today's animation environment this book leads the reader to a complete understanding of motion capture systems and their use in production."
-- Tim McLaughlin, Department Head, Department of Visualization at Texas A&M University; former Creature Supervisor at Industrial Light & Magic
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.
* An accessible introduction to motion capture principles and techniques that does not require a computer science background
* A survey of the state-of-the-art hardware and software tools, workflows and techniques.
* A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.
Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.
About the Author
as an associate professor in the Arts and Technology (ATEC) program at the University of Texas at Dallas (UTD) Midori teaches 3D computer animation and motion capture. Prior to joining UTD, she taught at the Ohio State University’s Advanced Computing Center for the Arts and Design (ACCAD) for 10 years. Prof. Kitagawa’s former advisees are contributing to the field of computer animation at educational institutions and at leading production companies, such as Pixar, Blue Sky, and PDI. Prof. Kitagawa holds a Ph.D. degree in visualization science from Texas A&M University, a M.A. degree in computer graphics and animation from the Ohio State University, and a B.F.A. degree in painting from Joshibi University in Tokyo, Japan. She has been publishing her research and exhibiting her art works internationally. Prof. Kitagawa has been a contributor, reviewer, jury member, and volunteer committee member for ACM SIGGRAPH since 1990.Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture. Brian has contributed to over 2 dozen video games and 5 features in the past. He has also given numerous lectures, has been published in several journals, and continues to promote motion capture, video game technology, and computer graphics.
Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture.
Table of Contents
An overview and history of motion capture; Pre-production and pipeline; Cleaning and editing data; Data Application - Intro Level: Simplest pipeline ever!; Data Application - Intermediate Level: Composing and decomposing motions; Data Application - Advanced Level: Integrating data with character rigs; Hand Motion Capture; Facial Motion Capture; Mocap data and math