Synopses & Reviews
Highly anticipated update to the best-selling character modeling book by Paul Steed, this book is geared towards the beginning modeler. It establishes a flexible professional-level skill set for readers by guiding them through the creation of not one but three imaginative characters.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industrya (TM)s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.