Synopses & Reviews
Mountain of Black Glass is the third volume of Tad Williams' highly acclaimed four-book series, Otherland. A truly unique reading experience combining elements of science fiction,fantasy, and techno-thriller, it is a rich epic tale in which virtual reality could prove the key to a whole new universe of possibilities for the entire human race--or become the exclusive domain of the rich and the ruthless as they seek a technological pathway to immortality....
"The sheer breadth of Williams' knowledge and the richness of his imagination make this book, like its predecessors, a complex and slow-paced feast. Otherland still remains the state of the art in integrating virtual reality and folklore into a single comprehensive narrative..." Roland Green, Booklist
Third book inNew York Times-bestselling author Tad Williams's cyberpunk fantasy series Tad Williams is the brightest and best of the fantasists. Neil Gaiman, author ofAmerican Gods
"The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated ad injured the minds of thousands of children."
This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma.
Now Renie, the Bushman Xabbu, and their companions find themselves navigating a treacherous and ever-changing course from a strangely unfinished land, ro a seemingly endless labyrinthine House pursuing a sociopathic killer who has stolen one of their group.
To Renie's despair she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.
As Paul Jonas, Orlando, Renie and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for the immortality, and thereby seal the fate of Earth's children forever.
But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret an enitity known only at the Other."
First time in paperback--a bestselling phenomenon described by "Locus" as "a big colorful novel full of real-world conspiracy and virtual reality wonders, with characters worth caring about". After receiving a cryptic message that supposedly contains the key to surviving in the virtual reality network known as "Otherland", Orlando Gardner and his companions attempt to save a kidnapped member of their group.
"Epic in scope and size, this near-future cyberspace adventure has likable characters, heinous villains, a plethora of classical references, and a slew of powerful action sequences that propel its many-tiered plot forward....Though the sheer weight of the series is daunting, Williams fills his pages with the sort of stories and characters that readers of epic fantasy are sure to love." Publishers Weekly
About the Author
Tad Williams has held more jobs than any sane person should admit to-singing in a band, selling shoes, managing a financial institution, throwing newspapers, and designing military manuals, to name just a few. He also hosted a syndicated radio show for ten years, worked in theater and television production, taught both grade-school and college classes, and worked in multimedia for a major computer firm. He is cofounder of an interactive television company, and is currently writing comic books and film and television scripts as well. Tad and his family live in London and the San Francisco Bay Area. You can find Tad Williams at tadwilliams.com.�