Synopses & Reviews
The team of software engineers and researchers was assembled in 2013to offer a course on the use of multithreading techniques in visual effects, and decided to continue their collaboration into book form.Each taking a chapter, they cover Houdini: multithreading existing software, the Presto Execution System, designing for multithreading,LibEE: parallel evaluation of character rigs, simulating fluids on the CPU, simulating bullet physics with OpenCL, and OpenSubdiv: interoperating GPU compute and drawing.Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.