Synopses & Reviews
In this campy finale to Herbert and Anderson's prequel trilogy set 10000 years before the start of Frank Herbert's Dune the players clash in battle over control of the galaxy wide Imperium. The authors set up a power play scenario that now feels quite familiar: Emperor Roderick of the Imperium faces off against the Stalinesque entrepreneur Josef Venport; Manford Torondo head of the fanatical Butlerians; and Valya Harkonnen Mother Superior of the powerful Sisterhood. Meanwhile House Atreides and House Harkonnen continue their blood feud while cyborgs called Navigators exert strong influence over the galaxy's fate. The bad guys are deliciously evil there's a dollop of an improbable but operatic love story and destruction occurs on an epic scale as nothing less than the galaxy's fate is at stake. Readers shouldn't expect nuanced characters dialogue or prose and the story is slow to get off the ground but once it's going it concludes with a bang that's likely to satisfy fans. Naturally the story leaves the door open for a sequel. (Sept) " Publishers Weekly Copyright PWxyz, LLC. All rights reserved."
Brian Herbert and Kevin J. Anderson's Navigators of Dune is the climactic finale of the Great Schools of Dune trilogy, set 10,000 years before Frank Herbert's classic Dune.
The story line tells the origins of the Bene Gesserit Sisterhood and its breeding program, the human-computer Mentats, and the Navigators (the Spacing Guild), as well as a crucial battle for the future of the human race, in which reason faces off against fanaticism. These events have far-reaching consequences that will set the stage for Dune, millennia later.