Synopses & Reviews
Written for technical managers, project leaders, and applications programmers facing decisions about design and management of large-scale commercial object-oriented software.
"If you are looking for a book to set you on the road to understanding the object-oriented programming experience, Object Lessons is definitely one to read." IEEE Software"I for one have been waiting a long time for this book by Dr. Tom Love, a true pioneer of object technology, and now I am pleased to see that one of the original 'believers' has written a text that made the wait worthwhile....[A] well-written, easy to read text that will be of interest to all those interested in software development, and not only those using objects...The relaxed style of writing, and use of numerous analogies only served to increase the reading pleasure of this marvelous text...essential reading for someone wishing to gain a few more insights into the continuing success of object technology." Sanjiv Gossain, Project Technology, Berkeley, California"...the book is geared not only toward programmers, but perhaps even more so toward managers who want and need to know the practicalities of modern software engineering...What differentiates this book from all the others are the chapters dealing with the training of software engineers and Love's general ongoing emphasis on the theme: Objects create the possibility of success but hardly ensure it. Easily readable and a continual reminder to carefully plan new systems, large or small, before beginning them." iX Magazin"This is an excellent book that I have thoroughly enjoyed reading...[Love] peppers his essays with examples from a wide range of activities and several centuries of time...He draws his analogies with a loose hand which is a marked contrast to the heavy lectures handed out by other writers." Prentice Hall Book Review"If you are looking for a book to set you on the road to understanding the object-oriented programming experience, Object Lessons is the one to read." IEEE Software
Object Lessons shows software professionals how to build higher quality, yet innovative software products with less risk by avoiding mistakes that plague the industry. Focuses on building large-scale commercial software products using objects, and addresses fundamental issues and trends as opposed to specific products and services.
In this guide to developing and managing object-oriented (OO) software projects, respected consultant and OO programming pioneer Tom Love reveals the absolute do's and don'ts in adopting and managing object-oriented technology. Filled with advice and suggestions for large-scale commercial software projects and written in a personable yet concise style, this guidebook reveals 'trade secrets' and shows how to put theory into practice, all with an emphasis on minimizing risk and maximizing return. It gives you an insider's view of companies' successes and failures relating to OO projects. This book was written specifically for technical managers, project leaders, and applications programmers facing decisions about the design and management of large-scale commercial object-oriented software.
Object Lessons encourages software professionals to build high-quality, innovative software products with less risk by avoiding the mistakes that plague the industry. With the wisdom acquired from over a decade of experience building commercial software products using objects, Love addresses the questions that both technical leaders and managers face as they venture into this important new area of software development. Focusing on fundamental issues and trends as opposed to specific products and services, Love supplies valuable insight into the development and management of large-scale commercial software. Object Lessons will prove to be an indispensable reference guide for all professionals in the field of object-oriented software engineering.
Table of Contents
1. Object lessons from 1628; 2. Assessing our craft; 3. Hope with objects; 4. Greed: an example program; 5. Experiences with objects; 6. Where do the objects come from?; 7. Pickled objects; 8. Providing an environment; 9. Educating your people; 10. Software construction management; 11. Building in quality; 12. A road map for change; 13. Lessons learned; 14. Software component foundries; 15. Software development - 2002.