Synopses & Reviews
Summary
Objective-C Fundamentals is a hands-on tutorial that leads you from your first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. You'll learn to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects. About the Technology
The iPhone is a sophisticated device, and mastering the Objective C language is the key to unlocking its awesome potential as a mobile computing platform. Objective C's concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful Xcode environment, offers a developers from any background a smooth transition into mobile app development for the iPhone. About the Book
Objective-C Fundamentals guides you gradually from your first line of Objective-C code through the process of building native apps for the iPhone. Starting with chapter one, you'll dive into iPhone development by building a simple game that you can run immediately. You'll use tools like Xcode 4 and the debugger that will help you become a more efficient programmer. By working through numerous easy-to-follow examples, you'll learn practical techniques and patterns you can use to create solid and stable apps. And you'll find out how to avoid the most common pitfalls.
No iOS or mobile experience is required to benefit from this book but familiarity with programming in general is helpful.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside
- Objective-C from the ground up
- Developing with Xcode 4
- Examples that work unmodified on iPhone
Table of Contents
PART 1 GETTING STARTED WITH OBJECTIVE-C
- Building your first iOS application
- Data types, variables, and constants
- An introduction to objects
- Storing data in collections
PART 2 BUILDING YOUR OWN OBJECTS
- Creating classes
- Extending classes
- Protocols
- Dynamic typing and runtime type information
- Memory management
PART 3 MAKING MAXIMUM USE OF FRAMEWORK FUNCTIONALITY
- Error and exception handling
- Key-Value Coding and NSPredicate
- Reading and writing application data
- Blocks and Grand Central Dispatch
- Debugging techniques
Synopsis
"The entry to the world of iPhone."
-Aiden Montgomery, Wile Ltd.
"If you're new to iPhone development, this is your book!"
-Larry C. Whipple, Mobile Productivity, Inc.
"Get this book. It's pure gold."
-Martijn Dashorst, Author of Wicket in Action
"The quick & easy guide."
-Premkumar Rajendran, HCL Technologies
"The only book on iPhone development I will ever need."
-Rama Krishna Vavilala, Author of ASP.NET AJAX in Action
The iPhone explodes old ideas of a cell phone. Its native SDK offers a remarkable range of features including easy-to-build graphical objects, a unique navigation system, and a built-in database, all on a location-knowledgeable device. Websites and web apps can now behave like native iPhone apps, with great network integration.
iPhone in Action is an in-depth introduction to both native and web programming for the iPhone. You'll learn how to turn your web pages into compelling iPhone web apps using WebKit, iUI, and Canvas. The authors also take you step by step into more complex Objective-C programming. They help you master the iPhone SDK including its UI and features like accelerometers, GPS, the Address Book, SQLite, and many more. Using Apple's standard tools like Dashcode, Xcode, and Interface Builder, you'll learn how to best use both approaches: iPhone web and SDK programming. This book is intended as an introduction to its topics. Proficiency with C, Cocoa, or Objective-C is helpful but not required.
What's Inside
- A comprehensive tutorial for iPhone programming
- Web development, the SDK, and hybrid coding
- Over 60 web, Dashcode, and SDK examples
Synopsis
iPhone in Action is a complete and authoritative introduction to programming for the iPhone, and the first book to cover the new and widely anticipated iPhone SDK. This book takes current web developers, shows them how to develop web pages specifically for the iPhone, and then bootstraps them up to SDK programming. It also shows programmers comfortable with structured languages how to program specifically with the SDK. This introductory book to iPhone development lets developers who are new to the iPhone technology dive right in and start creating applications.
Synopsis
The iPhone is a sophisticated device, and now that Objective-C is the one and only language approved by Apple for application development, mastering it is the key to unlocking its awesome potential as a mobile computing platform. Objective-C's concise, rich syntax and feature set, when matched with the iPhone SDK and the powerful XCode environment, offers developers from any background a smooth transition into mobile app development for the iPhone.
Objective-C for the iPhone is a hands-on tutorial that leads readers from their first line of Objective-C code through the process of building native apps for the iPhone using the latest version of the SDK. It teaches how to avoid the most common pitfalls, while exploring the expressive Objective-C language through numerous example projects. While the book assumes knowledge of an IDE, no previous experience with Objective-C, the iPhone SDK, or mobile computing is required.
About the Author
Christopher Fairbairn has 10 years experience developing mobile applications on Palm OS, Windows Mobile, iPhone and J2ME. He's active in the developer community and blogs at http://www.christec.co.nz/blog/, and his efforts in the Windows Mobile community earned him a Microsoft Most Valuable Professional award.
Collin Ruffenach is a mobile developer for ELC Technologies. He creates a variety of iPhone applications for both the iPhone and iPad. He received his master's degree from Arizona State University in 2010.
Johannes Fahrenkrug is a freelancer who has been handcrafting software for over 10 years. He has been developing for the iPhone since day one, is very active in the Open Source community, regularly speaks at conferences, and always attends WWDC. He blogs at http://www.springenwerk.com.