Synopses & Reviews
- Learn object-oriented programming in actionscript 3.0
- Covers both the Flash and Flex environments
- Includes design patterns, custom frameworks, data binding, and other crucial techniques
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced actionscript 3.0 to the mix, it changed everything. actionscript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibilityOOP is now a requirement, rather than optional, and there are new things to learn.
But never fearthis book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work.
First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in actionscript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworksmanager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn fromand adapt for use in your own work.
Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need.
In this book you'll learn:
- the essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
- Valuable lessons on actionscript 3.0 project planning and programming, including design patterns and source control
- How to create your own extensible, reusable application framework using OOP best practices
- Advanced data integration techniques such as Web services and communication between Flash and the browser Object-Oriented ActionScript 3.0
Summary of Contents
- PART ONE: OOP AND ACTIONSCRIPT
- Chapter 1: Introduction to OOP
- Chapter 2: Programming Concepts
- Chapter 3: ActionScript 3.0 Programming
- PART TWO: FLASH OOP GUIDELINES
- Chapter 4: Planning
- Chapter 5: Project Workflow
- Chapter 6: Best Practices
- Chapter 7: Working with Flex 2
- PART THREE: CORE OOP CONCEPTS
- Chapter 8: Encapsulation
- Chapter 9: Classes
- Chapter 10: Inheritance
- Chapter 11: Polymorphism
- Chapter 12: Interfaces
- Chapter 13: Design Patterns
- Chapter 14: Case Study: An OOP Media Player
- PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
- Chapter 15: Manager Classes
- Chapter 16: UI Widgets
- Chapter 17: OOP Animation and Effects
- PART FIVE: DATA INTEGRATION
- Chapter 18: Exchanging Data Between Components
- Chapter 19: Communication Between Flash and the Browser
- Chapter 20: Server Communication (XML and Web Services)
- Chapter 21: Case Study: Slideshow Engine
Synopsis
With the release of ActionScript 3.0, Adobe have further turned ActionScript into a force to be reckoned with in web application programming, its object-oriented, graphics, and performance capabilities far outstrip those of its predecessors, making it an essential skill for modern Flash developers to learn, whether they are working with the Flash IDE, Flex, or other methods of using ActionScript 3.0. Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0. Assuming no serious programming experience, the authors will take you through the complete development cycle of object-oriented Flash applications and services. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes cutting edge Flash-specific techniques such as ActionScript programming techniques, and animation and effects classes.
Synopsis
Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0, assuming no serious programming experience, and delivering enough techniques and step by step examples to keep the reader interested and help them succeed in their goals.
Synopsis
Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced ActionScript 3.0 to the mix, it changed everything. ActionScript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. But with that power comes great responsibility--OOP is now a requirement, rather than optional, and there are new things to learn. This book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work. First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in ActionScript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworks, manager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work. Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you'll need.
Synopsis
ActionScript 3.0 is a very popular new language for the Flash community to learn, plus it makes object-oriented programming mandatory, hence this new edition of the best selling and very highly regarded Object Oriented ActionScript for Flash 8 is doubly important for the community - they are now forced to adopted OOP methodologies with ActionScript 3.0. This book is useful to any Flash developer wanting to improve their skill in ActionScript 3.0, whether they use it within Flash 9, or Flex 2.
Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0, assuming no serious programming experience, and delivering enough techniques and step by step examples to keep the reader interested and help them succeed in their goals.