Synopses & Reviews
This is the best book on patterns since the Gang of Four's Design Patterns.
The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML.--Larry O'Brien, Founding Editor, Software Development Magazine
Since the release of Design Patterns in 1994, patterns have become one of the most important new technologies contributing to software design and development. In this volume Mark Grand presents 41 design patterns that help you create more elegant and reusable designs. He revisits the 23 "Gang of Four" design patterns from the perspective of a Java programmer and introduces many new patterns specifically for Java. Each pattern comes with the complete Java source code and is diagrammed using UML.
Patterns in Java, Volume 1 gives you:
* 11 Behavioral Patterns, 9 Structural Patterns, 7 Concurrency Patterns, 6 Creational Patterns, 5 Fundamental Design Patterns, and 3 Partitioning Patterns
* Real-world case studies that illustrate when and how to use the patterns
* Introduction to UML with examples that demonstrate how to express patterns using UML
The CD-ROM contains:
* Java source code for the 41 design patterns
* Trial versions of Together/J Whiteboard Edition from Object International (www.togetherj.com); Rational Rose 98 from Rational Software (www.rational.com); System Architect from Popkin Software (www.popkin.com); and OptimizeIt from Intuitive Systems, Inc.
A goldmine of timesaving Java Patterns— and how to make them work for you.
The godsend for which programmers and developers have been waiting is here: a comprehensive guide to using Java and Design Patterns together. Featuring complete coverage of the patterns that can occur in any project's development, Java guru Mark Grand looks at all of the re-usable patterns already circulating in the community, introduces several new patterns, and clearly demonstrates how to write your own Java patterns in UML. "Patterns in Java" is a timely response to the growing emphasis on design in object-oriented projects, smoothly guiding programmers through the early, error-prone stages of development. The book also features invaluable case studies readers can follow and learn from as they do their own work and, best of all, includes over 50 different Java Patterns with examples and complete code.
CD-ROM contains over 50 Design Patterns in Java.
In-depth coverage of forty-seven Java design patterns
Since the publication of the first edition in 1998, programmers and developers have been waiting eagerly for an update to this expert guide on how to use Java in conjunction with the timesaving design patterns that have surfaced in the past few years. With the new edition of his bestselling Patterns in Java, Volume 1, Mark Grand brings you up to date with the latest release of Java and many of the important concerns facing Java programmers today.
If you are a programmer or developer who wants to take advantage of new patterns, but doesn't have the time or experience to document them for your organization, this book is for you. As with the first edition, each pattern is documented in UML and, where appropriate, a code example or an example in the core Java API is provided.
This comprehensive book gives you:
* Seven fundamental design patterns
* Six creational patterns
* Three partitioning patterns
* Nine structural patterns
* Eleven behavioral patterns
* Eleven concurrency patterns
* UML documentation of all 47 patterns
* Practical, hands-on examples of pattern implementation in Java
The companion Web site containing all of the Java source code and UML models from the book.
About the Author
MARK GRAND is an Atlanta-based consultant with over twenty-three years of experience in distributed systems, object-oriented design, and Java. He is currently working on an open source framework for gluing components and programs into an application. He is also the author of Patterns in Java, Volume 2 and Java Enterprise Design Patterns (both from Wiley).
Table of Contents
Introduction to Software Patterns.
Overview of UML.
The Software Life Cycle.
Fundamental Design Patterns.