Synopses & Reviews
Create the next generation of games for Windows Phone 7
If you're eager to make your entrance into the gaming world of Windows Phone 7, then look no further than this comprehensive book. Packed with real-world examples and anecdotes, this must-have resource dives into developing games for Windows Phone 7. After an introduction to the features of Windows Phone 7, you'll discover the tools you need to start developing games. Clear explanations and examples with code help you gain a deeper understanding of the Windows Phone 7 device so that you can put your game face on and start building games right away.
Professional Windows Phone 7 Game Development:
Includes three complete games and helpful guidance on how to get your game published to the Windows Phone 7 Marketplace
Shares invaluable advice for working within XNA Game Studio 4.0
Walks you through detecting touch input and gestures, and takes you to the next level by teaching you how to build and use a complete input management system
Explains how to use the Microsoft Push Notifications Service
Teaches you how to manage game and screen state with a full state management system that you can use in your own game
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This book provides an overview of developing games for Windows Phone 7 and how to work within XNA Game Studio 4.0. Knowledge of Visual Studio 2010, C# and XNA is assumed. Example code takes advantage of the Windows Phone 7 features under discussing and helps the reader build a game using those concepts. A total of three games will be built in this book. The book includes: An overview of Phone 7 development Comprehensive coverage on how to use the freely available tools you need to get started with, Visual Studio 2010 and XNA Game Studio 4.0 Programming for device orientation Understanding State Management Incorporating Touch Input, the accelerometer and compass Adding music to the game Pinning your game to the Start area Working 3D Using push notification, remote services, and verbal commands Working with GPS, WiFi, Camera Capture, Photo Chooser Taking your game to the Marketplace Games include: Drive and Dodge, Poker Dice with Friends, and HodgePodge
Create the next generation of gaming titles for Windows Phone 7!
Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.
- Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4
- Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry
- Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace
Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!
About the Author
Chris G. Williams
is a principal consultant for Magenic, delivering custom-built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences.
George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.
Table of Contents
CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE.
CHAPTER 2: GETTING STARTED.
CHAPTER 3: ORIENTATION.
CHAPTER 4: TOUCH INPUT.
CHAPTER 5: GIVE ME YOUR INPUT.
CHAPTER 6: THE STATE OF THINGS.
CHAPTER 7: LET THE MUSIC PLAY.
CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE.
CHAPTER 9: WHOA! THE WORLD ISN’T FLAT AFTER ALL.
CHAPTER 10: IT'S YOUR TURN!
CHAPTER 11: THE WORLD OUTSIDE YOUR WINDOW(S).
CHAPTER 12: PUTTING IT ALL TOGETHER: POKER DICE WITH FRIENDS.
CHAPTER 13: DUDE, WHERE'S MY CAR?
CHAPTER 14: TAKE A PICTURE; IT’LL LAST LONGER!
CHAPTER 15: PUTTING IT ALL TOGETHER: PICTURE PUZZLE.
CHAPTER 16: WHERE DO YOU GO FROM HERE?