Synopses & Reviews
User experience design is the discipline of creating a useful and usable Web site or application--one that's easily navigated and meets the needs of both the site owner and its users. But there's a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, project management skills, and business savvy. That's where this book comes in. Authors Russ Unger and Carolyn Chandler show you how to integrate UX principles into your project from start to finish. This updated and expanded edition contains information on contracts, content strategy, sketching, prototyping with HTML5/CSS3, research, facilitating and workshops, as well as mobile and gestural applications.
About the Author
is a user experience design and research professional in the Chicago area. He has worked with top-tier digital agencies, Fortune 500 companies, and startups. He has presented and led workshops at events like South by Southwest, Web 2.0, and UX Week, and is an occasional contributor to various online UX magazines. In addition, he is on the Advisory Board for the Department of Web Design and Development at Harrington College of Design.
Carolyn Chandler is the experience design director for Manifest Digital, an interactive consultancy based in Chicago. She has taught design courses for DePaul University, and developed an interaction design course for the WaSP InterACT curriculum. She speaks internationally, and has been leading UX teams for over 12 years.
Table of Contents
Table of Contents
Chapter 1: The Tao of UXD
Chapter 2: The Project Ecosystem
Chapter 3: Proposals fro Consultants and Freelancers
Chapter 4: Project Objectives and Approach
Chapter 5: Business Requirements
Chapter 6: User Research
Chapter 7: Personas
Chapter 8: Content Strategy
Chapter 9: Transition: From Defining to Designing
Chapter 10: Design Principles
Chapter 11: Site Mpas and Task Flows
Chapter 12: Wireframes and Annotations
Chapter 13: Prototyping
Chapter 14: Design Testing with Users
Chapter 15: Transition: From Design to Development and Beyond
Chapter 16: A Brief Guide to Meetings