Synopses & Reviews
Interaction design entered the scene of design as computer scientists and engineers realized that technology is a design material rather than a neutral set of tools and machinery supporting life at work or at home. Since then, interaction designers have been actively involved in exploring new design concepts for anything from interactive websites to intelligent everyday spaces. Interaction design is even gaining prominence in areas such as service design and product design as it is becoming more evident that the old-school design emphasis on static form tends to neglect how things live in interaction with people. But where does interaction design come from and what foundations are relevant today? In this book, a group of authors ranging from the founders of the field to currently influential shapers of education and research provide their interpretation of experiences and challenges. The starting point for the authors is a re-capitulation of the call for a digital Bauhaus originally issued by Pelle Ehn in 1998. Then as now, the Bauhaus ambition is to re-align new technology with emerging social needs. But unlike the avant-garde thinking of the 1920-30s Bauhaus, the authors in this volume are advocating a strong sensitivity to participation and the indigenous creativity of the modern social fabric. The book offers its readers a broad view on the origins and foundations of the field of interaction design and identifies thought-provoking challenges facing interaction design today.
Synopsis
Written by authors ranging from the founders of the field to influential shapers of education and research, this book offers readers a broad view of the foundations of the field of interaction design and identifies challenges facing interaction design today.
Synopsis
Where does interaction design come from? What foundations are relevant today? In this book, internationally renowned scholars and designers explore how the avant-garde ambitions of the 1920-30s Bauhaus to re-align new technology with emerging social needs combines with a more contemporary sensitivity to participation and the social creativity inherent in the modern digital design materials. "These creators of the Digital Bauhaus pose here the key questions for our profession and our society and they offer thought-provoking avenues for each reader to follow." Terry Winograd, editor of "Bringing Design to Software" "The papers together explore the possibilities for creating an 'aesthetic-technical production orientation' that recontextualizes technology as skilled practice, as always political, and as best created through sustained engagements among people, and between people and things." Lucy Suchman, author of "Plans and Situated Action"
About the Author
Thomas Binder is a design researcher and educator working with design students and industry to develop novel approaches to collaborative design and participatory methods to the study of the changing everyday of potential users. Jonas Lowgren is an interaction designer with twenty years of experience from academia and industry. His research at Malmo University is focused on cross-media products, interactive visualizations and the design theory of digital materials. Lone Malmborg is currently an Associate Professor of interaction design at IT University of Copenhagen. She is a member of the Innovative Communication Group. She has been developing and heading an education program in interaction design at Malmo University, Arts and Communication, and has been establishing and heading the research group Creative Environment.
Table of Contents
Introduction: (Re-)Programming Interaction Design - Thomas Binder, Jonas Löwgren, Lone Malmborg From Utopia 1981 to Utopia 2008 - Yngve Sundblad HCI and Design: Uncomfortable Bedfellows? - Kari Kuuttii Constructing Utopia(s) in situ - Daring to be Different - Liam Bannon Tradition and Transcendence - Kim Halskov Designing From Somewhere - A Located, Relational and Transformational View of Design - Margot Brereton On Participation and Service Innovation - Jeanette Blomberg The Phenomenological Stance of the Designer - Giorgio De Michelis Designing for Homo Ludens, Still - Bill Gaver Gaming Literacy: Game Design as a Model for Literacy in the 21st Century - Eric Zimmerman Distruptions - Johan Redström On a Scale Between Art and Design: On the Aesthetics of Function, from the Bauhaus until Today - Sara Ilstedt Hjelm Appropriating Digital Environments - (Re-)Constructing the Physical Through the Digital - Joan Greenbaum Designed Animism - Brenda Laurel In Search of a Critical Stance - Erik Stolterman A Science of the Possible - A New Practice in the Spirit of Bauhaus - Peter Ullmark Work, Design, Computers, Artifacts - Frieder Nake The Everyday Poetics of a Digital Bauhaus - Ylva Gislén, Åsa Harvard, Maria Hellström