Synopses & Reviews
A high-tech adventure thriller about a life-or-death search for a 100-year-old time capsule. Sometimes the past is buried for a reason.
David Morrell's Creepers was a publishing event in 2005, a powerful, edgy, dark thriller by a master of the genre. A New York Times bestseller, it won the prestigious Bram Stoker Award and earned numerous critical raves. Scavenger, Morrell's latest novel, takes us in a harrowing new direction: a desperate high-tech scavenger hunt for a 100-year-old time capsule. Frank Balenger, the resolute but damaged hero of Creepers, now finds himself trapped in a nightmarish game of fear and death. To save himself and the woman he loves, he must play by the rules of a god-like Game Master with an obsession for unearthing the past. But sometimes the past is buried for a reason.
Scavenger is a brilliant, frightening hunter-hunted tale that layers modern technology over the dusty artifacts of earlier times. The result is a surreal palimpsest, one that contains the secret of survival for Balenger and a handful of unwilling players who race against the game's clock to solve the puzzle of the time capsule, only to discover that time is the true scavenger. Morrell's trademark action sequences are embedded with fascinating historical clues that make Scavenger a thrill-a-minute page-turner as well as a mesmerizing literary experience.
"This unwieldy thriller from bestseller Morrell (First Blood) becomes so caught up in its headlong action that it never stops to explore the possibilities of its intriguing premise. Frank Balenger, the emotionally banged-up hero of the Stoker Award winning Creepers (2005), finds he must play an elaborate time-travel game to save himself and his lover, blonde, blue-eyed Amanda Evert, who reminds him so much of his late wife. The nefarious Adrian Murdock, a history professor at Atlanta's Oglethorpe University and a member of the Time Capsule Society, sends the pair on a hunt through time that keeps them in constant danger as they attempt to discover the secret of a series of time capsules. While Morrell delivers race-against-the-clock thrills with his usual aplomb and does a good job educating the reader about actual time capsules, the minimal characterization makes it hard to care about Balenger and Amanda. Video gamers will be most satisfied. 15-city author tour." Publishers Weekly (Copyright Reed Business Information, Inc.)
"Morrell has a reputation for smart, tightly written, genre-bending fiction, but here he exceeds himself, producing a superbly entertaining novel that will attract readers from multiple genres." Booklist (Starred Review)
"Told in near real time, the novel is fraught with tension and ever-ratcheting suspense; the tight, fast-paced plot races along at breakneck speed." Library Journal
"[A]rguably Morrell's most ambitious and challenging work yet....Considered the father of the modern action novel, Morrell continues to reinvent not only himself but also the genre, and keeps his readers on the edge of their seats while doing so." BookReporter.com
In the sequel to Creepers, Frank Balenger becomes trapped in a nightmarish web of terror, violence, and death to save himself and the woman he loves by taking part in a high-tech scavenger hunt at the behest of a mysterious Game Master to find a one-hundred-year-old time capsule. 70,000 first printing.
A high-tech adventure thriller about a life-or-death search for a 100-year-old time capsule. Sometimes the past is buried for a reason
About the Author
David Morrell is the New York Times bestselling author of twenty-eight books, including his award-winning Creepers. Co-president of the International Thrillers Writers Organization, he is considered by many to be the father of the modern action novel. David resides in Santa Fe, New Mexico.