Synopses & Reviews
Secrets of the Game Business, Second Edition unveils the inner workings of the flashy, but very serious game development and publishing industry. If you are thinking about creating a game development company, want your existing company to prosper for a long time, or just want to understand how and why the business evolved to its current dynamics, you have come to the right place. This new edition is a compilation of the wisdom of dozens of industry insiders, publishing executives, veteran producers, independent studio owners, and writers. The book includes several new articles, and has been reorganized and updated to thoroughly cover the current state of the industry. With the insights provided throughout the book, you'll have a solid understanding of the business and find valuable ideas to get you started in the business or improve your own company.
Written for anyone interested in learning how to break into the game development business, Secrets of the Game Business provides insights from the pros into how the industry really works. It covers all business aspects of game development and publishing, including financing a project, managing development operations, retaining employees, and getting a game to market. Many of the articles include case studies and interviews, providing readers with real world examples that illustrate how companies and individuals have succeeded and failed in the business. This collection is a must-have resource for anyone interested in starting a game business or improving an existing one.
About the Author
Fran?ois Dominic Laramee (Verdun, QC) has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television, and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration. He is also the editor of Game Design Perspectives and Secrets of the Game Business, second edition, as well as a contributor to the Game Programming Gems and AI Game Programming Wisdom series.
Table of Contents
Section 1 The Games Industry Then And Now Section 2 Publishers And Developers Section 3 Startups Section 4 Bringing Games To Market Section 5 Managing Game Production Index X Contents