Synopses & Reviews
Honorary International President of MENSA Victor Serebriakoff has created two comprehensive testssimilar to the elaborate standardized ones administered by professional psychologistsperfectly designed to measure your cognitive skills, reasoning abilities, quick-learning capability, and problem-solving proficiency. Begin with the practice quizzes to warm up, and then proceed to the actual tests, which concentrate on verbal, mathematical, and spatial relations questions. At the end of the booklet, youll find the right answers and an explanation of how to determine your IQ from your scores. There are also tables that convert your results into a percentage rating so you can assess where you fall in the general population.
This entertaining successor to the bestselling Self-Scoring IQ Tests
features 300 quizzes from one of the world's most-renowned creators of mind-bending brainteasters. Pierre Berloquin organizes his mini puzzles into series, with each group testing a particular mental process. He then presents five tests that cover everything from letter logic and pattern recognition to graphic combinations. Fun illustrations accompany the challenging conundrums.
How smart are you? Find out with these 300 self-scoring exercises from one of the world's most-renowned creators of mind-bending conundrums. Pierre Berloquin organizes his mini puzzles into series, with each group testing a particular mental process. He then presents five lengthy tests that cover everything from letter logic and pattern recognition to fluid intelligence and graphic combinations. If you're curious to know how you stack up in terms of IQ, you'll absolutely want this!
About the Author
Renowned puzzle creator Pierre Berloquin has published more than 40 books on puzzles and games, translated into several languages. They include: Hidden Codes & Grand Designs, 150 Challenging and Instructive Puzzles: The Garden of the Sphinx, and 100 Games of Logic (all Sterling). As a consultant, he pioneered the use of encounter group techniques in creativity shops in the 1970s and applied it to businesses and research facilities in Europe and America. As an engineer, he developed innovative software, including his 1995 12 Screen Test Lab with touch-screen interfaces to assess Paris Transit Authority's employees. As a multimedia creator, he developed in 1984-85 the first video game with avatars ever to work on a network, which was exhibited for several weeks at the Centre Georges Pompidou in Paris.