Synopses & Reviews
Silverlight 3 is dramatically improved over previous versions and makes the development of rich interactive applications (RIAs) more achievable for everyone. Packed with examples and written by a team of seasoned developers and designers, this full-color tutorial demonstrates exactly what Silverlight 3 offers for building RIAs that combine animation, graphics, audio, and video.
With a focus on the capabilities provided by the Silverlight 3platform (Build 40522), this book introduces you to the languages, tools, and techniques needed to build applications on the platform. You'll begin with an overview of Silverlight and move on to topic-by-topic coverage of this new platform's capabilities, including new APIs, objects, services, and concepts. Each chapter provides a mini-tutorial on each topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform.
With this resource, you'll gain a thorough understanding of how Silverlight applications are architected, developed, and designed.
What you will learn from this book
- Ways to create holistic Silverlight applications (not just multimedia glitz)
How to solve real-world problems you may face when building your Silverlight applications
Ways to use controls, work with text, lay out views, style applications, use graphics, work with audio, and more
The basics of using designer and developer tools with Silverlight (including Expression Blend and Visual Studio®)
How to use XAML in Silverlight for event handling
Transforming text with render transforms
Who this book is for
This book is for .NET developers who want to learn how to create practical Silverlight 3 applications.
Wrox Programmer's References are designed to give the experienced developer straight facts on a new technology, without hype or unnecessary explanations. They deliver hard information with plenty of practical examples to help you apply new tools to your development projects today.
Synopsis
Silverlight 2 Programmers Referenceintroduces developers to the second release of Microsoft’s Silverlight platform, showing them how to create powerful Rich Interactive Applications (RIAs). The book focuses not only on the capabilities provided by the Silverlight 2 platform, but introduce them to the languages, tools and techniques used to build applications on the platform.
This book will consist of an introductory-level tutorial followed by reference material. The tutorial itself consists of 4 parts. Part 1 introduces the developer to the Silverlight platform. In addition, it covers the basics of XAML, Silverlight 2's CoreCLR and the data and communications frameworks, and Silverlight developer tools like Expression Blend.
Part 2 dives into the specific capabilities of the Silverlight 2 platform, showing readers how to use controls, work with text, lay out views, style applications, use graphics and visuals, work with audio and video capabilities, and use services for communications, data, download, and install. Each chapter provides a mini-tutorial on each topic, with cross-refernces to supporting reference material that can be found in the appendixes.
Part 3 shows the reader how to tie together the building blocks described in Part 2 to create holistic Silverlight applications. Upon completion of this part of the book, the reader will have a thorough understanding of how Silverlight applications are architected, developed and designed.
Part 4 covers the real-world problems readers may face in building their applications. It reviews several real-world samples designed to not only educate the reader, but also to inspire, and finishes with a walk-through of a complete, working application.
Synopsis
This valuable reference—in full color—explains the major new release of Silverlight 2.0 and shows you how to create powerful Rich Interactive Applications (RIAs). A team of seasoned Wrox authors guides you through the languages, tools, and techniques that are used to build applications on the Silverlight platform. You’ll examine how to use controls; work with text and layout views; use graphics, visuals, style applications; and much more. By the end of the book, you’ll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed.
Synopsis
This valuable reference—in full color—explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you’ll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed.
This book covers:
· XAML basics
· Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK
Transforming text with render transforms
· Using graphics, visuals and adding media for a richer user experience
· Building application, making it come alive and responding to user activity
· Setting up a control project and using a custom control in an application
Table of Contents
Introduction.
Part 1: Getting Started.
Chapter 1: Introduction to Silverlight.
Chapter 2: XAML Basics.
Chapter 3: Silverlight Architectural Tour.
Chapter 4: Silverlight Developer Toolbox.
Part 2: Using Silverlight 3 Essentials.
Chapter 5: Controls.
Chapter 6: Silverlight Text.
Chapter 7: Layout.
Chapter 8: Styling Your App and Dealing with Resources.
Chapter 9: Using Graphics and Visuals.
Chapter 10: Making It Richer with Media.
Chapter 11: Using the Services.
Part 3: Building Applications.
Chapter 12: Silverlight, the Browser, and the Server.
Chapter 13: First Things First: Handling Cross-Cutting Concerns.
Chapter 14: Dealing with Data.
Chapter 15: Designing and Styling the User Interface.
Chapter 16: Making the Application Come Alive.
Chapter 17: Creating Custom Controls.
Appendices.
Appendix A: Silverlight Base Class Libraries Reference.
Appendix B: System.Windows Reference.
Appendix C: System.Windows.Media Reference.
Appendix D: System.Windows.Shapes Reference.
Appendix E: Additional Resources.
Index.