Synopses & Reviews
An incredibly successful, entertaining series!Just one look at these die-cut, amusingly shaped books, and it's obvious that puzzle fans have good reason to rejoice! With more than 110,000 copies sold since Sit & Solve's release, these popularly priced compilations are on their way to becoming must-haves on every puzzler's shelf. And the quality of the problems, games, and trickery is absolutely superb and fabulously diverse. Go for great Word Searches (including such fun categories as "Royal Flush" and "Things Found in the Bathroom), brilliant "Brainteasers, cunning "Logic Puzzles, and cannily challenging "IQ Tests. Show them all off in an eye-catching floor or counter display--because who could resist having the entire collection?
Synopsis
Theres no better brain booster than these cannily challenging quizzes that test wordplay and other puzzle-solving skills. The book--now in an attractive new edition--contains nine tests with anagrams, analogies, grids, fill-ins, number games, and more.
Synopsis
This entertaining successor to the bestselling
Self-Scoring IQ Tests features 300 quizzes from one of the world's most-renowned creators of mind-bending brainteasters. Pierre Berloquin organizes his mini puzzles into series, with each group testing a particular mental process. He then presents five tests that cover everything from letter logic and pattern recognition to graphic combinations. Fun illustrations accompany the challenging conundrums.
Synopsis
How smart are you? Find out with these 300 self-scoring exercises from one of the world's most-renowned creators of mind-bending conundrums. Pierre Berloquin organizes his mini puzzles into series, with each group testing a particular mental process. He then presents five lengthy tests that cover everything from letter logic and pattern recognition to fluid intelligence and graphic combinations. If you're curious to know how you stack up in terms of IQ, you'll absolutely want this!
About the Author
Renowned puzzle creator Pierre Berloquin has published more than 40 books on puzzles and games, translated into several languages. They include: Hidden Codes & Grand Designs, 150 Challenging and Instructive Puzzles: The Garden of the Sphinx, and 100 Games of Logic (all Sterling). As a consultant, he pioneered the use of encounter group techniques in creativity shops in the 1970s and applied it to businesses and research facilities in Europe and America. As an engineer, he developed innovative software, including his 1995 12 Screen Test Lab with touch-screen interfaces to assess Paris Transit Authority's employees. As a multimedia creator, he developed in 1984-85 the first video game with avatars ever to work on a network, which was exhibited for several weeks at the Centre Georges Pompidou in Paris.