Synopses & Reviews
Bill Buxton revolutionized the way people approach design in Morgan Kafumann’s Sketching User Experiences. The book was endorsed by Bill Gates, and named the best innovation book of 2007 by Strategy+Business.
Design sketching is much like what it sounds like: putting pencil to paper as a first step to design of any interactive technology -- website, software application, or mobile devices. Sketching User Experiences book gaves the compelling argument as to why sketching is an integral part of the design process, and provided a series of methodologies for designers. Bill Buxton is now back with a how-to-sketch workbook that applies the methodologies in his book in a simple, straight forward manner. Sketching User Experiences: The Workbook can be used as a complement to any book on UX design. It contains exercises that can be used as stand-alone modules for trainings and for practitioners who want to hone their skills, or as a compliment to ANY book on design.
*The essential how-to-sketch workbook from design guru Bill Buxton, author of Sketching User Experiences
*Features easy, cost-effective, and fun step-by-step full-color exercises for a variety of design projects
*Perfect complement to Buxton’s Sketching User Experience or in a classroom alongside any user experience text
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace.
Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
Extremely practical, with illustrated examples detailing all steps on how to do a method
Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
Perfect complement to Buxton s Sketching User Experience or any UX text
About the Author
PhD, Full Professor, Department of Computer Science, University of Calgary
Principal Researcher, Microsoft Research, Redmond, Washington and Toronto, Canada
Table of Contents
Part 1. Foundation
2 What is a Sketch?
Part 2. Opening your Mind
3 The Sketchbook
4 Sampling the Real World
Part 3. Sketch Methods
5 The Single Image
6 Snapshots of Time
7 Animated Sequence
8 Sequences Involving User Interaction
9 Interactive Modeling
Part 4. Sharing with others
Registering Images Technique
Editing Video Techniques