Synopses & Reviews
Get ready for the greatest sports manga of all time!
Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it?
With a slight lead thanks to Mitsui, Shohoku has their hands full as the game against Sanno heats up. Sanno’s coach Domoto sends in Mikio, a player whose strength and size make up for his lack of experience. Coach Anzai counters by telling Shohoku to run their offense through Sakuragi, and the game becomes a battle between the two inexperienced power players. What Sanno thought would be an easy win for them is turning out to be a lot more than they bargained for—Shohoku’s here and they mean to go all the way to the top!
Reads R to L (Japanese Style) for teen audiences.
About the Author
Takehiko Inoue is the creator of one of the most popular manga of all time, Slam Dunk, which has sold over 100 million copies worldwide. He followed that series up with two titles lauded by critics and fans alike— Vagabond, a fictional account of the life of Miyamoto Musashi, and Real, a manga about wheelchair basketball. Inoue is the recipient of numerous awards, including the prestigious Tezuka Osamu Cultural Prize and the Media Arts Festival Award. In addition to his work on manga, Inoue has worked on television commercials, character designs for video games, and is the founder of a scholarship to foster Japanese basketball talent.