Synopses & Reviews
What started as a game of
Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed?
In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.
Review
“[Smartbomb] is a book that might have been only an enthralling read about a burgeoning industry, but Chaplin and Ruby have gone one step further and produced something of importance.” —USA Today USA Today
Review
“A voyeuristic, enjoyable journey through the bizarre and fiscally fertile subculture of an industry exploding in popularity and relevance. . . . The writing is quick and informative, and the book is a smart read for those who want to learn from the people who keep gamers so entertained.” —Fast Company Fast Company
Review
“The entertaining and vivid Smartbomb brings video games to life in all their bewildering, provocative, and disturbing forms.” — The Boston Globe
Synopsis
Smartbomb takes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not only how we play but also how we communicate and learn, all of it propelled by a mega-billion-dollar industry that is revolutionizing the way we live.
Synopsis
Ranges from the hackers at MIT in the 1960s to professional "cyberathletes," in an up-close and personal look at the egos, battles, and one-upmanship of the mavericks, geniuses, and geeks behind the videogame revolution. Reprint.
Synopsis
Smartbombtakes you into the epicenter of the gaming explosion, where bleeding-edge computer sciene and wild creativity have fused to produce a new medium that is changing not only how we play but also how we communicate and learn, all of it propelled by a mega-billion-dollar industry that is revolutionizing the way we live.
About the Author
Heather Chaplin is a journalist who has written for many major publications, including the New York Times, Fortune, and Salon. She lives in New York City. This is her first book.Aaron Ruby has written extensively about the videogame industry and has reviewed videogames for Entertainment Weekly. He lives in New York City. This is his first book.