Finalist for the 2008 Locus Award for SF Novel
Synopses & Reviews
The New York Times bestselling author of such high-tech dystopian thriller[s]”* as Neuromancer and Zero History presents his first novel since 2010.
Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacture, which shes trying to avoid. Her brother Burton lives, or tries to, on money from the Veterans Administration, for neurological damage suffered in the Marines elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but shes had to let the shooter games go.
Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there arent many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.
Burtons been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. Hes got Flynne taking over shifts, promised her the games not a shooter. Still, the crime she witnesses there is plenty bad.
Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilfs, for all its decadence and power, will learn that some of these third-world types from the past can be badass.
*New York Magazine
"Set in the same high-tech present day as Pattern Recognition, Gibson's fine ninth novel offers startling insights into our paranoid and often fragmented, postmodern world. When a mysterious, not yet actual magazine, Node, hires former indie rockerturnedjournalist Hollis Henry to do a story on a new art form that exists only in virtual reality, Hollis finds herself investigating something considerably more dangerous. An operative named Brown, who may or may not work for the U.S. government, is tracking a young, Russian-speaking Cuban-Chinese criminal named Tito. Brown's goal is to follow Tito to yet another operative known only as the old man. Meanwhile, a mysterious cargo container with CIA connections repeatedly appears and disappears on the worldwide Global Positioning network, never quite coming to port. At the heart of the dark goings-on is Bobby Chombo, a talented but unbalanced specialist in Global Positioning software who refuses to sleep in the same spot two nights running. Compelling characters and crisp action sequences, plus the author's trademark metaphoric language, help make this one of Gibson's best. 8-city author tour. (Aug.)" Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)
"Part thriller, part spy novel, part speculative fiction, Gibson's provocative work is like nothing you have ever read before. Highly recommended." Library Journal
"[T]he pleasure of Gibson's prose would be enough inducement for most of us to immerse ourselves in this book the way Tito longs to immerse himself in the rich warmth of a bowl of duck soup." Seattle Times
"Spook Country is beautiful, clever, timely and dead-on ironic." Oregonian
"[A] puzzle palace of bewitching proportions and stubborn echoes." Los Angeles Times
"Spook Country is a thriller discernible only by its thin vapor trails; determining the precise paths followed by its various threads is probably impossible and most assuredly beside the point." San Diego Union-Tribune
"Readable and mildly engaging, but not the kind of cutting-edge work we expect from Gibson." Kirkus Reviews
The New York Times
bestseller from "one of the most astute and entertaining commentators on our astonishing, chaotic present" (Washington Post Book World
Hollis Henry is a journalist on investigative assignment for a magazine called Node, which doesn't exist yet. Bobby Chombo is a producer working on cutting-edge art installations. In his day job, Bobby is a trouble-shooter for military navigation equipment. He refuses to sleep in the same place twice. He meets no one.
Hollis Henry has been told to find him.
The latest New York Times bestseller by the author of Pattern Recognition offers the story of an investigative journalist who is assigned the task of finding a spook an intelligence agent who refuses to sleep in the same place twice.
William Gibson returns with his first novel since 2010s New York Timesbestselling Zero History.
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veterans benefits, for neural damage he suffered from implants during his time in the USMCs elite Haptic Recon force. Then one night Burton has to go out, but theres a job hes supposed to doa job Flynne didnt know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. Hes supposed to get in their way, edge them back. Thats all there is to it. Hes offering Flynne a good price to take over for him. What she sees, though, isnt what Burton told her to expect. It might be a game, but it might also be murder.
About the Author
William Gibson is credited with having coined the term "cyberspace," and having envisioned both the Internet and virtual reality before either existed.