Synopses & Reviews
Written by the leading experts in the worldwide Squeak community, this book assembles a compelling vision of what programming can be. Squeak: Open Personal Computing and Multimedia
is the only book on Squeak that addresses the advanced features for the student, researcher, multimedia developer, open source developer, hobbyist, and the professional. Developed for Smalltalk, it is for anyone that wants a powerful, cross-platform, and open alternative to the traditional multimedia and exploratory languages. FEATURES AND BENEFITS
- CD-ROM included: Contains the complete Squeak environment, which consists of the version 2.9 virtual image and complete sources, and the virtual machine ports for a wide range of processors and operating systems. Also, numerous tutorials and Squeak applications.
- Foreword by Alan Kay, Vice President of Research for Walt Disney Imagineering and the vision behind Squeak.
- THE authoritative guide, to the use of Squeak as a multimedia tool: Provides details on 3-D computer graphics, advanced UI, streaming audio, computer music, and other multimedia topics.
- Shows how Squeak supports the open source developer, from building and extending cross-platform software, to eXtreme Programming (XP).
- Illustrates how to use Squeak to create and extend virtual machines for multimedia or embedded systems, such as cable set-top boxes and video game consoles.
The only advanced book on Squeak, an important up-and-coming programming language, and includes an introductory chapter to help those who know programming but not Squeak. Squeak is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is the best documentation of Squeak for those purposes. Provides details on 3-D Computer Graphics, Advanced UI, Streaming Audio, and other multimedia topics. Provides detailed tours of the architecture of a virtual machine (including tradeoffs), porting it to multiple platforms and extensions mechanisms. Includes description of the efforts of an Open Source Community. Appropriate for all professionals in Advanced Object-Oriented Programming, Multimedia Systems and Developments, and Software Engineering Special-Topics: Open-Source, and Embedded Systems fields as an authoritative guide to the use of Squeak.
*Shows how Squeak supports the open source developer, from building and extending cross-platform software, to eXtreme Programming (XP). *Illustrates how to use Squeak to create and extend virtual machines for multimedia or embedded systems, such as cable set-top boxes and video game consoles.
About the Author
is an Associate Professor with the College of Computing at the Georgia Institute of Technology. His research focuses on learning sciences and technology, specifically, "collaborative Dynabooks," which are tools that support learning through collaborative multimedia construction.
Kim Rose is a member of the senior technical staff at Walt Disney Imagineering and part of Alan Kay's Media Research Croup. Kim is a media developer, media critic, and a cognitive scientist. Kim has been part of the "Squeak Central" development team from the time of Squeak's inception in 1996.
Table of Contents
I. SQUEAK FOR THE PROGRAMMER AND MEDIA DEVELOPER. 1. Squeak for Nonnative Speakers.
2. An Introduction to Morphic: The Squeak User Interface Framework.
3. Alice in a Squeak Wonderland.
4. Networking Squeak.
II. SQUEAK FOR THE SYSTEMS PROGRAMMER. 5. Back to the Future.
6. Back to the Future Once More.
7. A Tour of the Squeak Object Engine.
8. Porting Squeak.
9. Extending the Squeak Virtual Machine.
III. SQUEAK FOR THE TOOLKIT PROGRAMMER. 10. MathMorphs: An Environment for Learning and Doing Math.
11. Extending MathMorphs with Function Plotting.
12. Music and Sound Processing in Squeak Using Siren.
13. Streaming Audio.
14. Embracing Change with Squeak: Extreme Programming (XP).
IV. SQUEAK FOR THE FUTURE. 15. Computers and Squeak as Environments for Learning.
16. The Future of Squeak.