Synopses & Reviews
In this “complex, cutting-edge debut” for fans of Neal Stephenson and The Millennium Trilogy, a troubled hacker goes undercover to locate a vanished tech prodigy and finds himself at the center of a tantalizing, high-stakes revolution in virtual reality (Publishers Weekly, starred review).Elite hacker and Harvard dropout James Pryce has received his most personal assignment yet. The woman who broke his heart ten years ago, Blythe Randall, hires him to locate her brother Billy and stop him from destroying their family’s billion-dollar media empire with his erratic and increasingly violent stunts. Billy is a multi-media artist whose obsession is “the Bleed”: the moment when real and virtual selves intersect, where actions in one life breed consequences in another. James soon learns that Billy has designed a lavish alternate reality game and seems to be recruiting players to pull off one last unimaginable real-life attack.
In the course of tracking his target’s last known whereabouts, James infiltrates GAME, a programming collective where a group of designers are at work on a top-secret invention that could revolutionize the virtual reality industry. James has to find Billy before his final plan is set in motion, but when the GAMErs invite him to their inner circle, his investigation takes a tantalizing—and much more dangerous—turn.
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“[An] entertaining entry into the cyber-thriller genre.”—The Toronto Star
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“In his head-spinning literary thriller, Olson takes us down a rabbit hole of kinky cybersex and multilevel mystery. . . . Reads like John Fowles’ The Magus reimagined by William Gibson on a Red Bull bender . . . [a] complex, cutting edge debut.”—Publishers Weekly (starred review)
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“Strange Flesh is compelling cyberpunk, filled with plausible cyberwizardry, clever wordplay, murder, betrayal, and heaping helpings of gamer culture and kinky cybersex. Olson skillfully portrays worlds few readers know: quirky computing and robotics geniuses; Harvard’s wealthy, privileged undergraduate royalty; and the surpassingly strange world of online gamers. . . . Crimes, both high and low; bleeding-edge technology; and titillation: What’s not to love?”—Booklist (starred review)
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“Readers can choose their poison in this richly composed slab of transgressive fiction by debut novelist Olson—say, a healthy measure of Neal Stephenson crossed with a slice of Warren Ellis with a serious splash of Nicholson Baker’s sex novels. Crossing the barrier between sex, games and virtual reality, the book is likely to be the only Marquis de Sade–influenced thriller this year. . . . For readers with a penchant for this volatile mix of sex, violence and technology, the payoff is rich indeed.”—Kirkus Reviews
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“Strange Flesh is a fascinating novel about emerging technology . . . If you enjoy [Neal Stephenson, William Gibson, and Stieg Larsson], as well as Ernest Cline’s great Ready Player One, and a fresh look at where things might be headed with our technology this is one intriguing read. . . . An amazing debut.”—BlogCritics.org
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“If The Girl with the Dragon Tattoo was a titillating introduction to hacker noir, then Strange Flesh seduces us into a rocking threesome with it. Blending taut suspense with tech savvy and vigorous prose, Michael Olson shows us a world so salacious, the real one looks flaccid by comparison. This debut tour de force will leave mystery fans flushed, breathless, and begging for more.”—Dustin Thomason, coauthor of the New York Times bestseller The Rule of Four
Synopsis
IN THIS DEBUT THRILLER FOR FANS OF NEAL STEPHENSON AND THE MILLENNIUM TRILOGY, A TROUBLED HACKER FINDS HIMSELF AT THE CENTER OF A HIGH-STAKES REVOLUTION IN VIRTUAL REALITY. James Pryce, a hacker at Red Rook Security in Manhattan, has just received his most personal assignment yet. Blythe Randall, the woman who broke his heart in college, has hired him to locate her missing brother, Billy, whose increasingly violent stunts threaten to bring down their family’s billion-dollar media empire. To do so, James must infiltrate Billy’s last known whereabouts: GAME, a programming collective where a group of designers are at work on a top-secret invention that promises a revolutionary advance in sexual technology. James has to find Billy before his final plan is set in motion, but when the GAMErs invite him to their inner circle, his investigation takes a tantalizing—and much more dangerous—turn.
About the Author
Michael Olson graduated from Harvard and worked in investment banking and software engineering before earning a master’s degree from NYU’s Interactive Technology Program, where he designed a locomotion interface for virtual environments.