Synopses & Reviews
In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the companynow brokenface new dangers on personal quests
As Davarus Cole and his former companions were quick to discover, the White Ladys victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisonedor exiled to darker regionsleaving the White Ladys rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters: Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger.
Far to the north, Brodar Kayne and Jerek the Wolf continue their odyssey to the High Fangs only to find themselves caught in a war between a demon horde and their enemy of old, the Shaman. And in the wondrous city of Thelassa, Sasha must overcome demons of her own.
Because the Fade are coming
Review
"[F]un yet fearsome, gritty and gripping in equal measure...
The Grim Company is pretty brilliant."--Tor.com
"[S]pins a gripping tale with expertise and relish."--The Guardian
"[A] grisly, compelling read...hugely enjoyable."--The Daily Mail
"A noteworthy and gripping debut that promises to develop into an altogether superior series--one well-worth getting hooked on at the outset."--Kirkus Reviews
"Luke Scull delivers a fantastic story that is ripe with action, strong characterization and a tight plot....This is one debut not to be missed and marks Luke Scull as one of epic fantasy's talented debutants."--Fantasy Book Critic
"[A] rollicking dark fantasy adventure novel. It moves with verve and pace...and is threaded through with a great sense of humor."--The Wertzone
"Highly memorable with a great cast and an even greater story all wrapped up in a mature world, told by a true story-teller. The Grim Company is one of the best fantasy books you will read this year."--SFBook.com
"Luke Scull is more than good. He's the sort of author you buy on publishing date and read on the way home."--TheBookBag.co.uk
Review
Praise for Luke Scull and The Grim Company:
"Luke Scull has a very distinct style and an imagination bursting with intriguing ideas. It's definitely worth giving him a chance to see if his tale can sink its hooks into you!" —Mark Lawrence, author of The Broken Empire series
"[F]un yet fearsome, gritty and gripping in equal measure...The Grim Company is pretty brilliant."—Tor.com
"[A] grisly, compelling read...hugely enjoyable."—The Daily Mail
"A noteworthy and gripping debut that promises to develop into an altogether superior series--one well-worth getting hooked on at the outset."—Kirkus Reviews
"[S]pins a gripping tale with expertise and relish."—The Guardian
"This is one debut not to be missed and marks Luke Scull as one of epic fantasy's talented debutants."—Fantasy Book Critic
"[O]ne of the best fantasy books you will read this year."—SFBook.com
Synopsis
The Gods are dead. The Magelord Salazar and his magically enhanced troops, the Augmentors, crush any dissent they find in the minds of the populace. On the other side of the Broken Sea, the White Lady plots the liberation of Dorminia, with her spymistresses, the Pale Women. Demons and abominations plague the Highlands.
The world is desperately in need of heroes. But what it gets instead are a ragtag band of old warriors, a crippled Halfmage, two orphans and an oddly capable manservant: the Grim Company.
About the Author
Luke Scull is a videogame designer and has worked on numerous bestselling fantasy roleplaying game franchises. He was born in Bristol, England and now divides his time between the UK and Argentina.