Synopses & Reviews
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more. What you?ll learn Flash/Flex ActionScript 3 game development How to apply object-oriented game development techniques How to solve a wide variety specific Flash game programming problems How to develop a game engine and set of tools that can be reused How to implement ten different games (in styles ranging from retro to modern Flash games) How to optimize various games Who this book is for
This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games. Table of Contents The Second Game Theory Creating an AS3 Game Framework Creating Super Click Laying the Groundwork for Flak Cannon Building the Flak Cannon Game Loop Laying the Groundwork for No Tanks Creating the Full No Tanks Game Creating the Color Drop Casual Puzzle Game Creating the Dice Battle Puzzle Game Blit Scrolling in a Tile-Based World Creating an Optimized Post-Retro Game Creating a Viral Game: Tunnel Panic
We are twin brothers who were born right at the beginning of the 1970s just about the same time the first video games were being created and marketed by people like Nolan Bushnell at Atari and Ralph Baer for Magnavox. While we did not know of these video game advances at the time, something exciting was obviously in the air in those years. As far back as we can remember, we have wanted to make our own games. We grew up just like most suburban kids of the 1970s riding bikes, playing guns and ditch em at the school yard, and staying out all day only to come home when the street lights came on. There was never a lot of extra money in the household, so that meant we had to find creative ways to entertain ourselves. At a very early age, we started designing games to help fill the days. First came sports contests. We spent many days conceiving two-player versions of nearly every sport imaginable on the 100-foot driveway that adorned our 1950s tract house. Not too long after, we graduated to experimenting with our dad s surplus batteries, wires, lights, motors, and potentiometers; we were trying to make anything electronic. Through trial and error, we made electric gadgets with blinking lights, switches, and running motors, and even crude pinball machines. Soon, almost any household item had the potential to become an interactive toy or game."
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript, is a unique book for Flash Game Developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight in to building games.
The book is divided into specific game-genre projects covering everything from old-classics such as a Missile Command-style game, to hot new genres such as tower defense.