Synopses & Reviews
"A thorough, practical, hands-on guide to sound and music implementation in games that presents the reader with an excellent introduction to the concepts of interactive game sound. This book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers."---Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound
"Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors have put together an amazing amount of information about audio for the UDK not easily found anywhere else."---Chris Latham, Professor of Advanced Interactive Audio at Full Sail University and Technical Sound Designer and Founder of Engine Audio
Better use of audio makes for a better game. Whether you're a sound designer, composer, or game designer, you are responsible for the audio experience. Go beyond one-shot sound effects or music loops and embrace the future of interactive sound with this practical course in game audio, complete with a powerful companion website.
The Game Audio Tutorial provides you with a unique tutorial game level built with the Unrealr Development Kit, available only at www.thegameaudiotutorial.com. Each section of the text links to an area of the game level, which allows you to experience the principles in action before applying them yourself with more than fifty practical exercises.
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes: * A unique tutorial game level in which you can learn and experiment * Twenty ten-minute tutorial videos with screen captures, voiceover, and interactive commentary * A library of hundreds of sound files * Up-to-the-moment articles and further resources to keep you at the cutting edge
About the Author
Richard Stevens is a leading advocate for game audio education. He is Chair of the Game Audio Education Working Group of the IASIG (Interactive Audio Special Interest Group), Leads the Masters in Sound and Music for Interactive Games program at Leeds Metropolitan University, and promotes the games audio education through international conference talks, panels, and workshops.
Dave Rayhould is Senior Lecturer at Leeds Metropolitan University where he teaches games audio, sound design, and synthesis. Apart from writing books and presenting at international conferences, his chief preoccupation involves sneaking course titles with amusing acronyms through the university's lahvrinthine approval system.
Table of Contents
Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps.