Synopses & Reviews
No winners, no losers, and no end — the Game of Life, also known simply as Life, is no ordinary computer game. Created by British mathematician John Horton Conway in 1970, Life debuted in Scientific American,
where it was hailed as the key to a new area of mathematical research, the field of cellular automata. Less of a game than a demonstration of logical possibilities, Life is based on simple rules and produces patterns of light and dark on computer screens that reflect the unpredictability, complexity, and beauty of the universe.
This fascinating popular science journey explores Life's relationship to concepts in information theory, explaining the application of natural law to random systems and demonstrating the necessity of limits. Other topics include the paradox of complexity, Maxwell's demon, Big Bang theory, and much more. Written in the 1980s by a bestselling author, the book remains up to date in its treatment of timeless aspects of physics, including the ways in which complex forms and behavior governed by simple laws can appear to arise spontaneously under random conditions.
Fascinating journey explores key concepts in information theory in terms of Conway's "Game of Life" program. Topics include the limits of knowledge, paradox of complexity, Maxwell's demon, Big Bang theory, and much more. 1985 edition.
Table of Contents
Acknowledgements 1. Complexity and Simplicity 2. The Life Universe 3. Maxwell's Demon 4. Gliders and Spaceships 5. Information and Structure 6. Unlimited Growth 7. Physics as a recursion 8. Recursive Games 9. Big Bang and Heat Death 10. Random Fields 11. Von Neumann and Self-Reproducinmg Machines 12. Self-Reproducing Life Patterns 13. The Recursive Universe Afterword to the Dover Edition Bibliography Index