Synopses & Reviews
It's a game of Trolls and Dwarfs where the player must take both sides to win...
It's the noise a troll club makes when crushing in a dwarf skull, or when a dwarfish axe cleaves a trollish cranium...
It's the unsettling sound of history about to repeat itself...THUD!
It's the most extraordinary, outrageous, provocative, insightful, and keenly cutting flight of fancy yet from Discworld's incomparable supreme creator...Terry Pratchett!
Commander Sam Vimes of the Ankh-Morpork City Watch admits he may not be the sharpest knife in the cutlery drawer he might not even be a spoon. But he's dogged and honest and he'll be damned if he lets anyone disturb his city's always-tentative peace and that includes a rabble-rousing dwarf from the sticks (or deep beneath them) who's been stirring up big trouble on the eve of the anniversary of one of Discworld's most infamous historical events.
Centuries earlier, in a gods-forsaken hellhole called Koom Valley, a horde of trolls met a division of dwarfs in bloody combat. Though nobody's quite sure why they fought or who actually won, hundreds of years on each species still bears the cultural scars, and one views the other with simmering animosity and distrust. Lately, an influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens with incendiary speeches. And it doesn't help matters when the pint-size provocateur is discovered beaten to death...with a troll club lying conveniently nearby.
Vimes knows the well-being of his smoldering city depends on his ability to solve the Hamcrusher homicide without delay. (Vimes's secondmost-pressing responsibility, in fact, next to being home every evening at six sharp to read Where's My Cow? to Young Sam.) Whatever it takes to unstick this very sticky situation, Vimes will do it even tolerate having a vampire in the Watch. But there's more than one corpse waiting for him in the eerie, summoning darkness of the vast, labyrinthine mine network the dwarfs have been excavating in secret beneath Ankh-Morpork's streets. A deadly puzzle is pulling Sam Vimes deep into the muck and mire of superstition, hatred, and fear and perhaps all the way to Koom Valley itself.
"More amiable mockery from one of our leading lights....Though Pratchett loses his way a bit towards the end, fans will not be disappointed. Bitingly relevant and laugh-out-loud funny." Kirkus Reviews
"As always, Pratchett's latest Discworld yarn is funny, fast-paced, the kind of satire that explores serious issues while making readers love it." Booklist
"Thud! brings satire, wit, pathos and philosophy to events that mirror our modern world. If you're already a fan, kick back and enjoy. If you're a first time reader, be prepared for a treat." BookReporter.com
"The asides and the general goofiness and the imagination run amok are the point, every time and this time, too....All in all the only thing to be said about a Discworld novel is: Read it. You'll like it." The Washington Post
“Imgenious, brilliant and hilarious.” < i=""> Washington Post <>
“A delight from beginning to end.” < i=""> Fantasy & Science Fiction <>
“One of the darker Discworld tales, [THUD!] does not disappoint.” < i=""> Sunday Express <> (London)
!Funny, poignant, complicated and character-driven.” < i=""> Locus <>
Once, in a gods-forsaken hellhole called Koom Valley, trolls and dwarfs met in bloody combat. Centuries later, each species still views the other with simmering animosity. Lately, the influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens a volatile situation made far worse when the pint-size provocateur is discovered bashed to death...with a troll club lying conveniently nearby.
Commander Sam Vimes of the City Watch is aware of the importance of solving the Hamcrusher homicide without delay. (Vimes's second most-pressing responsibility, in fact, next to always being home at six p.m. sharp to read Where's My Cow? to Sam, Jr.) But more than one corpse is waiting for Vimes in the eerie, summoning darkness of a labyrinthine mine network being secretly excavated beneath Ankh-Morpork's streets. And the deadly puzzle is pulling him deep into the muck and mire of superstition, hatred, and fear and perhaps all the way to Koom Valley itself.
Debuting at #4, this New York Times bestseller by the popular author of Going Postal describes a game of Trolls and Dwarfs, where the player must take both sides to win.
Scheduled for simultaneous publication in the United States and the United Kingdom, this new work by bestselling author Pratchett delivers the trademark insight and humor of "one of the more significant contemporary English language satirists" (Publishers Weekly).
About the Author
With sales of over 30 million copies, Terry Pratchett's brilliantly funny and subtly wise books have been translated into more than 25 languages.
In addition to his novels about the fantastic flat planet Discworld, Mr. Pratchett has written several children's books, including The Bromeliad Trilogy and the books about Johnny Maxwell: Only You Can Save Mankind, Johnny and the Bomb, and Johnny and the Dead.
Mr. Pratchett won the Carnegie Medal for his first young adult novel set in Discworld, The Amazing Maurice and His Educated Rodents, which was also named an ALA Best Book for Young Adults, one of the New York Public Library's 100 Books for Reading and Sharing, and a Bank Street College Children's Book Committee Book of Outstanding Merit.
Mr. Pratchett lives in the English chalk country.