Synopses & Reviews
What does the 13,000-year-old mancala game have in common with today's Minecraft
? They both require logic, critical thinking skills, and creativity! In Video Games: Design and Code Your Own Adventure
, readers discover that the video games they play today have their roots in the games kids played in the deserts of Ancient Egypt, and theyand#8217;ll learn how to design their own games from the initial idea to the final blips on the screen.
Video games are everywhere, from iPods and tablets to video consoles and the latest virtual reality headset. By diving into this familiar, engaging topic, kids will get the chance to explore the neuroscience behind the attraction of video games: what makes them fun, what makes them hard to put down. Theyand#8217;ll even tackle the age-old questionand#151;are video games good for us or bad for us?
Readers will deconstruct video games to learn why the characters behave the way they do and how real-world physics compares to game physics. As kids design their own games, they'll develop skills in storytelling, technical writing, communications, graphic design, computer programming, and teamwork. Theyand#8217;ll have so much fun they won't realize they're learning about geometry, statistics, probability, physics, logic, psychology, and neuroscience.
Activities in Video Games include creating text-based adventure quests, designing board games, and programming using free, kid-friendly software such as MIT's Scratch. For kids who just canand#8217;t get enough of video games, hereand#8217;s a chance to visit behind the scenes at a game company to explore the entire design process, from idea to market.
Video Games meets Common Core State Standards for reading nonfiction and math. Guided Reading Levels and Lexile measurements indicate grade level and text complexity.
Catch a glimpse inside a school bus and youand#8217;ll see lots of kids looking down. What are they doing? Theyand#8217;re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.
Over 90 percent of kids ages 2andndash;17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch!
Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readersand#8217; building skills, while writing actual game code opens digital doors readers may not have known existed.
About the Author
is the author of five books from Nomad Press, including Robotics: Discover the Science and Technology of the Future
. She is also the author of several beginner-friendly tech titles for all ages, including Making Simple Robots: Exploring Cutting-Edge Robotics With Everyday Stuff
and Geek Mom: Projects, Tips, and Adventures for Moms and Their 21st-Century Families
. The Homeschooling Expert on About.com, Kathy teaches hands-on STEAM (science, technology, engineering, art, and math) workshops at schools, museums, and libraries around the Northeast. She is the proud mother of a video game designer and a filmmaker and lives in Upstate New York. You can find her at craftsforlearning.com.
Mike Crosier holds an MFA from the Center for Cartoon Studies. He illustrated Entrepreneurship: Create Your Own Business for Nomad Press. Mike lives in White River Junction, Vermont.
Table of Contents
Introduction: Everyone's a Gamer!
Chapter 1: Electronic Games and Their Roots
Chapter 2: Why Do We Play Games?
Chapter 3: Gamemaking Step by Step
Chapter 4: Codingand#151;How to Write a Game Program
Chapter 5: Make Your Game Come to Life
Chapter 6: So You Want to Make Games . . .