Synopses & Reviews
From video games to professional simulators, 3D modeling andenvironments have become an important part of today’s information communications landscape. Cudworth, an award winning virtualdesigner, provides a comprehensive tutorial for creating 3D environments. Intended for individuals with experience in 3D modelingand 2D graphics programs, this text guides the reader through setting up a virtual studio, creating virtual terrain, avatars andnon-player characters, lighting and camera angle concerns, and creating realistic sound effects. After a brief overview of thehistory and uses, each subsequent chapter focuses on one topic of 3D environment design and includes 2 separate projects for the reader tocomplete. Learning modules that complement the text are downloadable from a link provided by the author. The book is formatted to be usedeither as a text for a class in virtual 3D design, or to be referenced by any developer wishing to create a convincing and visually appealing 3D environment.Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)
Learn How to Create Immersive Virtual Environments
Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that support their message and are accessible by all.
With 200 illustrations and 12 step-by-step projects, the book delivers hours of creative challenges for people working in public virtual worlds or on private grids. Using the modular components available for download on the author s website, readers learn by building such things as a virtual classroom, an "all-access" terrain, and a sound-based game.
This book can be the foundation for class work in distance learning, simulation, and other learning technologies that use virtual environments. It shows both novices and advanced users how 3D composition, color, lighting, and sound design are used in the creation of an immersive virtual environment.