Synopses & Reviews
Collecting on of the most talked-about series of the year by superstar creators Grant Morrison (Seven Soldiers
) and Frank Quitely (The Sandman: Endless Nights
), who provides a new cover, WE3
tells the unforgettable story of three innocent pets a dog, a cat and a rabbit who have been converted into deadly cyborgs by a sinister military weapons program.
With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete they're slated to be permanently "de-commissioned" until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them but a world, nonetheless, in which somewhere there is something called "home."
"Bandit, Tinker and Pirate are three pets who just want to go home. This collection of Vertigo's three-issue release tells the tale of a dog, a cat and a rabbit, who, like their Incredible Journey style forebears, work together as they travel through a hostile human world. The difference here is in the awful loss of innocence wreaked by human ingenuity upon the animals. They've been bioengineered to act as military killing machines, but, as the covers reveal, they started out as house pets, and readers will feel heart-tugging empathy even as the former pets are driven to acts of shocking violence while escaping from the military. Morrison, perhaps the greatest writer in comics today, endows his animals with synthesized cyborg speech in which they express their most basic desires for warmth, food and love, as well as their attempts to process their unnatural capacities for violence. 'Bad dog,' Bandit repeatedly scolds himself after taking down yet another soldier. Quitely's art consists of lucid images of mayhem and sweetness that, in the most impressive spreads, fractalize to express the way these animals 'experience time and motion differently.' It's a groundbreaking and bravura performance. This is Morrison's most accessible tale ever, and one that is destined to be a classic. (July)" Publishers Weekly (Starred Review) (Copyright Reed Business Information, Inc.)
"Morrison has crafted an eerie tale of sci-fi and horror...with cute furry animals." Syracuse Post-Standard
"[A] startling, disturbing and perhaps enlightening series...a provocative tale." Atlanta Journal Constitution
Writer Grant Morrison and artist Frank Quitely deliver the emotional journey of WE3 - three house pets weaponized for lethal combat by the government - as they search for "home" and ward off the shadowy agency that created them.
With nervous systems amplified to match their terrifying mechanical exoskeletons, the members of Animal Weapon 3 (WE3) have the firepower of a battalion between them. But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "decommissioned," causing them to seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them - but a world, nonetheless, in which somewhere there is something called "home."
About the Author
Grant Morrison has been working with DC Comics for more than twenty years, beginning with his legendary runs on the revolutionary titles ANIMAL MAN and DOOM PATROL. Since then he has written numerous best-sellers — including JLA, BATMAN and New X-Men
— as well as the critically acclaimed creator-owned series THE INVISIBLES, SEAGUY, THE FILTH, WE3 and JOE THE BARBARIAN. Morrison has also expanded the borders of the DC Universe in the award-winning pages of SEVEN SOLDIERS, ALL-STAR SUPERMAN, FINAL CRISIS and BATMAN, INC., and he is currently reinventing the Man of Steel in the all-new ACTION COMICS.
In his secret identity, Morrison is a “counterculture” spokesperson, a musician, an award-winning playwright and a chaos magician. He is also the author of the New York Times best-seller Supergods, a groundbreaking psycho-historic mapping of the superhero as a cultural organism. He divides his time between his homes in Los Angeles and Scotland.