Synopses & Reviews
This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.
You will be walked through every aspect of developing for the Windows Mobile platform?from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you?ll learn how you can make your applications available to others, whether distributing for free or selling online.
Using extensive code samples throughout, you?ll gather all the information needed to create your own games and distribute them successfully for others to enjoy.
Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. What you?ll learn How to obtain and configure a development environment for Windows Mobile How to build a working extensible game engine to reduce development time and increase reusability and distribution Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens), as well as the latest hardware?all in a single code base A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects Everything you need to know to include high quality sound and music in your games Advice and information on the best ways to allow the user to interact with your game Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games Who this book is for
The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET), but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The book will guide the reader through the steps required to become proficient in both of these areas of development. Table of Contents Windows Mobile and .NETMastering the User InterfaceGDI GraphicsTaming the Device with the Game EngineTiming to PerfectionExploring User InputSounding Out with Game AudioGame in Focus: GemDropsCommon Game ComponentsA New Window on the World with OpenGL ESCreating 2D Games with OpenGLThe Ins and Outs of the Third DimensionFurther OpenGL Features and TechniquesDistributing Your Game
This book presents comprehensive guide to developing games for the Windows Phone and other Windows Mobile devices. It gives readers a complete grounding in the technologies from setting up their development environments through to advanced 3D graphics rendering. Uniquely, the book also discusses how readers can go about distributing their applications, both through conventional channels and through the new Windows Store (a rival to Apples iTunes store).
There have been numerous releases of the Windows Mobile platform, the most recent of which is Windows Mobile 6.5 (also known as Windows Phone). All platforms are developed using the Microsoft .NET Compact Framework.