Synopses & Reviews
With WIZARDS AND WARRIORS: MASSIVELY MULTIPLAYER ONLINE GAME CREATION, you'll learn how to create your own massively multiplayer online (MMO) game, even if you have no previous game design experience. If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation. An approachable, introductory guide for any aspiring game developer who wants to create MMOs, the book will help you understand what an MMO is, learn how to set up servers and clients for your game, discover how to come up with your own game ideas, gain an understanding of how to use Realm Crafter, test your MMO game, and much more. By the end of the book, you'll be ready to start designing and creating your very own MMO game adventure.
Synopsis
With "Wizards and Warriors: Massively Multiplayer Online Game Creation" you can create your own MMO game, even if you have no programming or game design knowledge. Utilizing the latest version of the popular MMO program Realm Crafter©, simply follow this step-by-step guide and soon you will be playing a game of your own creation, without ever needing to learn complex programming language. Learn what makes a great MMO game, and then get started on yours!
About the Author
Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.
Table of Contents
Introduction. Chapter 1: Massively Multiplayer Online Games. Chapter 2: More about MMO's. Chapter 3: Your MMO Idea. Chapter 4: Realm Crafter. Chapter 5: Your Content. Chapter 6: Creating a Zone. Chapter 7: Days and Seasons. Chapter 8: Attributes. Chapter 9: Ability. Chapter 10: Items. Chapter 11: Factions. Chapter 12: Actors and NPC's. Chapter 13: Combat. Chapter 14: Projectiles. Chapter 15: Animations. Chapter 16: Game Screen and Inventory. Chapter 17: Creating Particle Effects. Chapter 18: Why Particles. Chapter 19: Compiling your game. Chapter 20: Other considerations.