Synopses & Reviews
When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem.
An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market.
The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in.
XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference.
XAML in a Nutshell helps you learn, firsthand, how to use this XML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting."
When Windows Vista is released in December 2006, the new operating system will support applications that employ graphics now used by computer games -- clear, stunning and active. The cornerstone for building these new user interfaces is XAML, the XML-based markup language that works with Windows Presentation Foundation (formerly called "Avalon"), Vista's new graphics subsystem that replaces GDI in previous Windows versions.
The problem is that you don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. "XAML in a Nutshell" takes you through several clear Vista examples so that you can learn, firsthand, how this XML-based markup language is used to implement the new generation of user interface graphics.
About the Author
Lori MacVittie is currently a Senior Technology Editor with Network Computing Magazine. In past lives she has been a software developer, a network administrator, and an enterprise architect specializing in web-based technologies. Through the course of her career she has nearly coded her way through the alphabet, starting with Apple BASIC, hitting "L" for LISP while consulting for Autodesk, and is currently on the letter "Y". Lori holds an M.S. in Computer Science from Nova Southeastern University, and lives with her husband and children in the technological mecca of the midwest, Green Bay, Wisconsin.
Table of Contents
Copyright; Preface; Who Should Read This Book; What This Book Covers; Organization; Conventions Used in This Book; Using Code Examples; Comments and Questions; Safari® Enabled; Acknowledgments; Part I: Introducing XAML; Chapter 1: Introducing XAML; 1.1 The Benefits of XAML; 1.2 What XAML Is Not; 1.3 XAML Development Resources; Chapter 2: Getting Started with XAML; 2.1 XAML Prerequisites; 2.2 Defining XAML Applications; 2.3 Building XAML Applications; 2.4 XAML Applications and Visual Studio; Part II: XAML Concepts; Chapter 3: The Basics of XAML; 3.1 Core XAML Syntax; 3.2 Elements; 3.3 Attributes; 3.4 Attached Properties; 3.5 Binding Properties; 3.6 codebehind; Chapter 4: Layout and Positioning; 4.1 StackPanel and DockPanel; 4.2 Using Width and Alignment; 4.3 Margins and Padding; 4.4 Grid; 4.5 Absolute Positioning; Chapter 5: Resources; 5.1 Using Resources; 5.2 Using Styles; 5.3 Triggers; Chapter 6: Storyboards and Animations; 6.1 Storyboards; 6.2 Controlling Animations; 6.3 Animation Using Key Frames; Part III: Core XAML Reference; Chapter 7: Elements; Chapter 8: Controls; 8.1 Base Control Reference; 8.2 Common Event Reference; 8.3 Core Control Reference; Chapter 9: Shapes and Geometry; Chapter 10: Layout; Chapter 11: Animations and Transformations; Chapter 12: Events; 12.1 Routing Strategies; 12.2 Event Argument Reference; 12.3 Event Reference; Part IV: Appendixes; Appendix A: System.Windows.Controls; Appendix B: System.Windows.Documents; Appendix C: System.Windows.Shapes; Appendix D: System.Windows; Appendix E: System.Windows.Media; Appendix F: System.Windows.Input.ApplicationCommands; Appendix G: Predefined Colors; Appendix H: XAML Interface in Code; About the Author; Colophon;