Synopses & Reviews
Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology.
XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products. What you?ll learn
XNA 2.0 Game Programming Recipes covers virtually every feature of the XNA 2.0 framework. It focuses primarily on 2D and 3D graphics programming, but other game programming features such as Audio playback and Networking are also discussed in detail.
These are some of the topics that are being covered in-depth:
?How to create 2D graphics 3D rendering techniques at various levels of difficulty Loading, rendering and animating 3D Models To read input devices: Keyboard, Mouse, Xbox360 Controller Use Audio to spice up your game Add Networking to your game to challenge your friends Learn about the architectural XNA features, such as GameComponents The Content pipeline: one of the 3 major components in XNA Game Development A whole list of HLSL techniques
? Who this book is for
This book is for everyone Whatever your experience, you will find a recipe to suit your need and skill. Great care has been taken to ensure the easier recipes provide a great deal of detail so they can be followed by readers without a great deal of programming experience. Each chapter gradually builds in difficulty so you will be able to progress through it as your XNA coding improves and you want to move on to more sophisticated techniques.
XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.
Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design. Helpful snippets of the HLSL coding language will enable you to bind your applications together, a skill that is critical to succeeding with XNA but scarcely covered in other XNA books. What you'll learn A sophisticated approach to XNA How to solve specific problems you may encounter when exploring more advanced aspects of XNA Expert advice and support from Reimer Grootjans, a respected author of online articles on XNA programming who has followed the growth of XNA closely since its inception Who is this book for?
XNA programmers who are starting to explore the more advanced aspects of the system and stumbling over common pitfalls
Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products.
XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 home entertainment system (they also run on Microsoft Windows PCs). The free development tools distributed by Microsoft make it a platform that appeals to both the professional developer looking to create a commercial product and the home enthusiast wanting to put together games in their spare time.
This book is calculated to appeal to as wide a range of people as possible, whether they are complete beginners or already have coding experience in another area. It will provide recipes to help people over the common hurdles that they experience when setting out to create both 2D and 3D applications with XNA. Particularly it will provide helpful snippets of the HLSL coding language built into to XNA in order to help people bind their applications together seamlessly. This is an area that does not receive much coverage in most XNA books and will set this title apart.