Synopses & Reviews
A stunning, content-rich update to this top-selling ZBrush guide!
This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines.
Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide.
- Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted
- Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming
- Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit
- Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry
Discover the beauty of ZBrush with this colorful, in-depth guide.
Become a digital Michelangelo
Learn to sculpt and chisel like the masters using ZBrush 4 and this beautiful, full-color guide. Sculptor and designer Scott Spencer blends cutting-edge technology with artistry to show you how to use ZBrush to create fascinating characters limited only by your imagination.
You'll learn new ZBrush 4 brushes and brush controls, how to sketch complex forms with ZSketch, cool ways to costume your characters, and much more. Above all, you'll master time-honored concepts such as sculpting gesture and sighting proportion—techniques that will help you become a better artist, no matter what the medium.
Bridge the transition from traditional to digital sculpting
Get familiar with ZBrush 4 sculpting tools
Learn valuable techniques for detailing, texture painting, and rendering
Explore ZSpheres, polygon meshes, and adaptive skins
Design a lion's head, a character bust, a biped figure, a raygun, and more
Create animations with the timeline, and export videos and highly rendered images from ZBrush
Gain valuable insights and tips from guest artists throughout the book
About the Author
Scott Spencer is a freelance character sculptor and designer. He is currently at the Weta Workshop in New Zealand, where he is working on Peter Jackson's The Hobbit. He has created creatures and characters for film, games, and collectible figures. His credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, and Species 3. He is also a leading digital sculptor, longtime beta tester, and consultant to Pixologic.
Table of Contents
Chapter 1 Sculpting, from Traditional to Digital.
Chapter 2 Sculpting in ZBrush.
Chapter 3 Designing a Character Bust.
Chapter 4 ZBrush for Detailing.
Chapter 5 Texture Painting.
Chapter 6 ZSpheres.
Chapter 7 Transpose, ZSphere Rigging, Retopology, and Mesh Extraction.
Chapter 8 ZBrush Movies and Photoshop Composites.
Chapter 9 Normal Maps, Displacement Maps, Maya, and Decimation Master.
Chapter 10 ZSketch and Hard-Surface Brushes.
Appendix About the Companion DVD 395