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More copies of this ISBN:Computer Science: An Overviewby J. Glenn Brookshear
Synopses & ReviewsPublisher Comments:Computer Science: An Overview, Tenth Edition, delivers a solid, comprehensive overview of what computer science is all about. Each topic is presented with its historical perspective, current state, and future potential, as well as ethical issues for students to consider. This balanced, realistic picture helps students see the many opportunities that computing presents for further studies and future careers.
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Synopsis:KEY MESSAGE: Students and instructors alike continue to praise the broad coverage and clear exposition that Computer Science: An Overview uses to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear uses a language-independent context to encourage the development of a practical, realistic understanding of the field. Introduction; Data Storage; Operating Systems; Networking and the Internet; Algorithms; Programming Languages; Software Engineering; Data Abstractions; Database Systems; Computer Graphics; Artificial Intelligence; Theory of Computation. For all readers interested in the basics of computer science. About the AuthorJ. Glenn Brookshear is a Professor Emeritus at Marquette University where he taught Formal Language, Introduction to Computer Science, and Theory of Computation. He is the author of the previous editions of Computer Science: An Overview. Table of ContentsChapter 0 Introduction 0.1 The Role of Algorithms 0.2 The Origins of Computing Machines 0.3 The Science of Algorithms 0.4 Abstraction 0.5 An Outline of Our Study 0.6 Social Repercussions
Chapter 1 Data Storage 1.1 Bits and Their Storage 1.2 Main Memory 1.3 Mass Storage 1.4 Representing Information as Bit Patterns 1.5 The Binary System 1.6 Storing Integers 1.7 Storing Fractions 1.8 Data Compression 1.9 Communication Errors
Chapter 2 Data Manipulation 2.1 Computer Architecture 2.2 Machine Language 2.3 Program Execution 2.4 Arithmetic/Logic Instructions 2.5 Communicating with Other Devices 2.6 Other Architectures
Chapter 3 Operating Systems 3.1 The History of Operating Systems 3.2 Operating System Architecture 3.3 Coordinating the Machine’s Activities 3.4 Handling Competition Among Processes 3.5 Security
Chapter 4 Networking and the Internet 4.1 Network Fundamentals 4.2 The Internet 4.3 The World Wide Web 4.4 Internet Protocols 4.5 Security
Chapter 5 Algorithms 5.1 The Concept of an Algorithm 5.2 Algorithm Representation 5.3 Algorithm Discovery 5.4 Iterative Structures 5.5 Recursive Structures 5.6 Efficiency and Correctness
Chapter 6 Programming Languages 6.1 Historical Perspective 6.2 Traditional Programming Concepts 6.3 Procedural Units 6.4 Language Implementation 6.5 Object-Oriented Programming 6.6 Programming Concurrent Activities 6.7 Declarative Programming
Chapter 7 Software Engineering 7.1 The Software Engineering Discipline 7.2 The Software Life Cycle 7.3 Software Engineering Methodologies 7.4 Modularity 7.5 Tools of the Trade 7.6 Quality Assurance 7.7 Documentation 7.8 The Human-Machine Interface 7.9 Software Ownership and Liability
Chapter 8 Data Abstractions 8.1 Basic Data Structures 8.2 Related Concepts 8.3 Implementing Data Structures 8.4 A Short Case Study 8.5 Customized Data Types 8.6 Classes and Objects 8.7 Pointers in Machine Language
Chapter 9 Database Systems 9.1 Database Fundamentals 9.2 The Relational Model 9.3 Object-Oriented Databases 9.4 Maintaining Database Integrity 9.5 Traditional File Structures 9.6 Data Mining 9.7 Social Impact of Database Technology
Chapter 10 Computer Graphics 10.1 The Scope of Computer Graphics 10.2 Overview of 3D Graphics 10.3 Modeling 10.4 Rendering 10.5 Dealing with Global Lighting 10.6 Animation
Chapter 11 Artificial Intelligence 11.1 Intelligence and Machines 11.2 Perception 11.3 Reasoning 11.4 Additional Areas of Research 11.5 Artificial Neural Networks 11.6 Robotics 11.7 Considering the Consequences
Chapter 12 Theory of Computation 12.1 Functions and Their Computation 12.2 Turing Machines 12.3 Universal Programming Languages 12.4 A Noncomputable Function 12.5 Complexity of Problems 12.6 Public-Key Cryptography
Appendixes A ASCII B Circuits to Manipulate Two’s Complement Representations C A Simple Machine Language D High-Level Programming Languages E The Equivalence of Iterative and Recursive Structures F Answers to Questions and Exercises
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