Extreme Programming Explained 1ST Edition
by Kent Beck
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About This Book
ISBN13: 9780201616415 |
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Synopses & Reviews
Publisher Comments:
Software development projects can be fun, productive, and even daring. Yet they can consistently deliver value to a business and remain under control.
Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned.
Fundamentals of XP include:
x Distinguishing between the decisions to be made by business interests and those to be made by project stakeholders.
x Writing unit tests before programming and keeping all of the tests running at all times.
x Integrating and testing the whole system-several times a day.
x Producing all software in pairs, two programmers at one screen.
x Starting projects with a simple design that constantly evolves to add needed flexibility and remove unneeded complexity.
x Putting a minimal system into production quickly and growing it in whatever directions prove most valuable.
Why is XP so controversial? Some sacred cows don't make the cut in XP:
x Don't force team members to specialize and become analysts, architects, programmers, testers, and integrators-every XP programmer participates in all of these critical activities every day.
x Don't conduct complete up-front analysis and design-an XP project starts with a quick analysis of the entire system, and XP programmers continue to make analysis and design decisions throughout development.
x Develop infrastructure and frameworks as you develop your application, not up-front-delivering business value is the heartbeat that drives XP projects.
x Don't write and maintain implementation documentation-communication in XP projects occurs face-to-face, or through efficient tests and carefully written code.
You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software.
Book News Annotation:
Beck, who owns and operates his own software company, wants to
encourage readers to reexamine their preconceptions of how software
development ought to occur. He does just that in this overview of
Extreme Programming (XP), a controversial approach to software
development which challenges the notion that the cost of changing a
piece of software must rise dramatically over the course of time.
This book covers the basics of XP, including the integration of
testing throughout the whole system, beginning projects with a simple
design, and expanding and changing it as you go along. XP asserts
that programmers should participate at every phase of a project,
rather than specialize, and it encourages face-to-face communication
with two programmers at a screen.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
Annotation c. Book News, Inc., Portland, OR (booknews.com)
Synopsis:
An introduction to XP. XP is a methodology for creating software within a very unstable environment. It allows flexibility within the modelling process. This text describes the features and benefits of XP.
Description:
Software development projects can be fun, productive, and even daring. Yet they can consistently deliver value to a business and remain under control.
Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned.
Fundamentals of XP include:
x Distinguishing between the decisions to be made by business interests and those to be made by project stakeholders.
x Writing unit tests before programming and keeping all of the tests running at all times.
x Integrating and testing the whole system-several times a day.
x Producing all software in pairs, two programmers at one screen.
x Starting projects with a simple design that constantly evolves to add needed flexibility and remove unneeded complexity.
x Putting a minimal system into production quickly and growing it in whatever directions prove most valuable.
Why is XP so controversial? Some sacred cows don't make the cut in XP:
x Don't force team members to specialize and become analysts, architects, programmers, testers, and integrators-every XP programmer participates in all of these critical activities every day.
x Don't conduct complete up-front analysis and design-an XP project starts with a quick analysis of the entire system, and XP programmers continue to make analysis and design decisions throughout development.
x Develop infrastructure and frameworks as you develop your application, not up-front-delivering business value is the heartbeat that drives XP projects.
x Don't write and maintain implementation documentation-communication in XP projects occurs face-to-face, or through efficient tests and carefully written code.
You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software.
Table of Contents
Foreword Preface
Section 1 The Problem
Chapter 1 Risk: The Basic Problem
Our Mission
Chapter 2 A Development Episode
Chapter 3 Economics of Software Development
Options
Example
Chapter 4 Four Variables
Interactions Between the Variables
Focus on Scope
Chapter 5 Cost of Change
Chapter 6 Learning to Drive
Chapter 7 Four Values
Communication
Simplicity
Feedback
Courage
The Values in Practice
Chapter 8 Basic Principles
Chapter 9 Back to Basics
Coding
Testing
Listening
Designing
Conclusion
Section 2 The Solution
Chapter 10 Quick Overview
The Planning Game
Small Releases
Metaphor
Simple Design
Testing
Refactoring
Pair Programming
Collective Ownership
Continuous Integration
40-Hour Week
On-Site Customer
Coding Standards
Chapter 11 How Could This Work?
The Planning Game
Short Releases
Metaphor
Simple Design
Testing
Refactoring
Pair Programming
Collective Ownership
Continuous Integration
40-Hour Week
On-Site Customer
Coding Standards
Conclusion
Chapter 12 Management Strategy
Metrics
Coaching
Tracking
Intervention
Chapter 13 Facilities Strategy
Chapter 14 Splitting Business and Technical Responsibility
Business
Development
What to Do?
Choice of Technology
What If It's Hard?
Chapter 15 Planning Strategy
The Planning Game
Iteration Planning
Planning in a Week
Chapter 16 Development Strategy
Continuous Integration
Collective Ownership
Pair Programming
Chapter 17 Design Strategy
The Simplest Thing that Could Possibly Work
How Does "Designing Through Refactoring" Work?
What Is Simplest?
How Could This Work?
Role of Pictures in Design
System Architecture
Chapter 18 Testing Strategy
Who Writes Tests?
Other Tests
Section 3 Implementing XP
Chapter 19 Adopting XP
Chapter 20 Retrofitting XP
Testing
Design
Planning
Management
Development
In Trouble?
Chapter 21 Lifecycle of an Ideal XP Project
Exploration
Planning
Iterations to First Release
Productionizing
Maintenance
Death
Chapter 22 Roles for People
Programmer
Customer
Tester
Tracker
Coach
Consultant
Big Boss
Chapter 23 20-80 Rule
Chapter 24 What Makes XP Hard
Chapter 25 When to Try XP
Chapter 26 XP at Work
Fixed Price
Outsourcing
Insourcing
Time and Materials
Completion Bonus
Early Termination
Frameworks
Shrinkwrap Products
Chapter 27 Conclusion
Expectation
Annotated Bibliography
Glossary
Index
What Our Readers Are Saying
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Product Details
- ISBN:
- 9780201616415
- Subtitle:
- Embrace Change
- Author:
- Publisher:
- Addison-Wesley Professional
- Location:
- Boston
- Subject:
- Programming Languages - General
- Subject:
- Programming - General
- Subject:
- Computer software
- Subject:
- Programming (electronic computers)
- Subject:
- Development
- Subject:
- eXtreme programming
- Copyright:
- 2000
- Edition Number:
- 1
- Series:
- XP series
- Series Volume:
- n:o 10, 12-13
- Publication Date:
- October 1999
- Binding:
- Paperback
- Language:
- English
- Illustrations:
- Y
- Pages:
- 224
- Dimensions:
- 9.12x7.40x.45 in. .76 lbs.










